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Releases: TerryCavanagh/VVVVVV

2.4.2

21 Aug 21:04
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What's Changed

New Contributors

Full Changelog: 2.4.1...2.4.2

2.4.1

13 Feb 19:03
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What's Changed

  • Revert text image fading by @mothbeanie in #1110
  • Minor Russian translation fixes by @TheMysticSword in #1115
  • Fix some mistakes in the pt_BR translation by @Space-G in #1114
  • Simplified Chinese graphics fine-tuning by @SnDream in #1119
  • Replace U+2013 (–) by standard dash in Ukrainian by @Daaaav in #1121
  • Replace Chinese font by @Daaaav in #1120
  • Add support for GameCube glyphs by @flibitijibibo in #1122
  • Update, sync and clean up language files; split [Press {button} to toggle gameplay] into two by @Daaaav in #1127
  • Fix segfault from attempting to unwordwrap a string that starts with two newlines by @InfoTeddy in #1125
  • README: Add step for compiling by @InfoTeddy in #1128
  • Fix loading of PNG resources on big-endian machines by @mardy in #1131
  • PR template: Clarify compensation by @InfoTeddy in #1130
  • Minor language fixes to Esperanto, Welsh, Irish and Dutch by @Daaaav in #1134
  • Allow overriding state lock in glitchrunner mode 2.2 or 2.0 by @InfoTeddy in #1133
  • Properly fix using setfont()/setrtl() script commands in between text boxes by @InfoTeddy in #1132
  • Apply updates to Arabic language files by @Daaaav in #1139
  • Update to latest FAudio by @mardy in #1143
  • Add a one pixel gap between each line in textboxes by @TerryCavanagh in #1124
  • Fix several bugs relating to switching languages, active input devices, or Flip Mode while having a text box or menu open, and add debug keybind for cycling languages by @InfoTeddy in #1138
  • Minor language file maintenance: sync Spanish LATAM&ARG, translate proxy strings into Dutch, add missing spaces in Welsh by @Daaaav in #1144
  • Implement scaling modes manually by @AllyTally in #1140
  • Minor improvements and fixes for Japanese translations by @KabanFriends in #1147
  • Some small fixes to Arabic, Spanish LATAM and Spanish AR by @Daaaav in #1148
  • Fix "resize to nearest" potentially resizing to a resolution larger than the user's desktop resolution by @InfoTeddy in #1146
  • Translated missing strings into Esperanto by @Fussmatte in #1150
  • Add JP translation for "Editing and LQA" by @KabanFriends in #1149
  • Make language screen show up once more by @Daaaav in #1151

New Contributors

Full Changelog: 2.4...2.4.1

2.4

10 Jan 16:47
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2.4

https://vsix.dev/wiki/Version_2.4

Note that two out-of-tree patches are in the public binary builds:

2.3.6

22 Dec 13:26
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Looks like a patch that was backported wasn't the whole patch... so one last thing before the holiday panic starts!

  • Fix a regression from the hardreset fix in 2.3.5
  • Add some error checking to the image loader

2.3.5

21 Dec 15:26
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A batch of fixes while 2.4 work continues:

  • Fix achievements regarding total deaths in one playthrough
  • Fix winning in No Death Mode saying "One trinkets"
  • Fix a glitch where someone's name was rendered incorrectly in the credits
  • Removed a trailing space at the end of the "Press to Teleport" dialog
  • The Elephant is now stitched correctly
  • Fix a regression for destroy(platforms)
  • hardreset now resets ingame_titlemode
  • Fix in-game timer going away after playing Super Gravitron
  • Added centiseconds to timer overlays
  • Added outline support to text that previously didn't have it
  • Fix warp sprites of big sprites sometimes not being drawn

2.3.4

11 Sep 06:18
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Another week, another batch of fixes. I'm expecting this to be the last one for a while!

  • Prevent users from opening the map on the first frame of a gamemode animation
  • Prevent corruption of game state after dying during a collection prompt
  • Fix unused map memory getting initialized to a weird value
  • deletestats now actually deletes all stats
  • A whole bunch of fixes for music playback

2.3.3

04 Sep 20:32
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Some regression fixes for the weekend:

  • Updated the .ico, RIP the secret Flash logo
  • Fix a case where music fading out didn't happen when it was supposed to
  • Fix the menu key being permanently blocked after certain menu animations

2.3.2

03 Sep 19:27
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Another minor update to address some more regressions, and also address a UI issue:

  • Add message when player is kicked out of Super Gravitron (invincibility/slowdown is enabled)
  • Prevent user-initiated map menu changes during menu animations, which could cause a softlock
  • Fix the teleporter mode render path during teleporter mode, preventing a possible softlock
  • Fix the transition to teleporter mode when already in teleporter mode

2.3.1

01 Sep 16:27
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This is a minor update to address some issues found after launch:

  • VSync is now enabled by default when starting 2.3 for the first time
  • Fix not-Flip-Mode flag turning off when returning from options menu
  • Minor fixes for the official build systems

2.3

31 Aug 16:00
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