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Revert text image fading #1110

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merged 1 commit into from
Jan 11, 2024
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mothbeanie
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Changes:

This reverts the following commits:

Recently, text images were changed to fade in with textboxes, where before they previously appeared after the fade. This created a charming effect where the images would appear to "load in" once the textbox finishes fading in. This behavior really complements the retro aesthetic the game is going for. Changing it to a fade is a needless change in direction, as it was not a bug in the first place and looked good already.

Additionally, custom levels have used text images (levelcomplete and gamecomplete) in creative ways by replacing them with something else to show as 'foreground' or as a cutscene image. Changing text images to fade has unintended consequences for levels that have utilized them in this fashion.

Current behavior, with fades (in English and Arabic):

english_before.mp4
before_arabic.mp4

Without fades (behavior before today):

english_after.mp4
arabic_after.mp4

Legal Stuff:

By submitting this pull request, I confirm that...

  • My changes may be used in a future commercial release of VVVVVV
  • I will be credited in a CONTRIBUTORS file and the "GitHub Friends"
    section of the credits for all of said releases, but will NOT be compensated
    for these changes

This reverts the following commits:

- 29f05c4
- f1bf1f6
- a7b2291
- 2ed1aac

Recently, text images were changed to fade in with textboxes, where
before they previously appeared after the fade. This created a charming
effect where the images would appear to "load in" once the textbox
finishes fading in. This behavior really complements the retro
aesthetic the game is going for. Changing it to a fade is a needless
change in direction, as it was not a bug in the first place and looked
good already.

Additionally, custom levels have used text images (levelcomplete and
gamecomplete) in creative ways by replacing them with something else
to show as 'foreground' or as a cutscene image. Changing text images
to fade has unintended consequences for levels that have utilized
them in this fashion.
@InfoTeddy
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We can disable fading if the graphics are customized.

@mothbeanie
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I mentioned that as an aside - I prefer the non fading behavior for all text images, customized or not. It looked good as it was

@InfoTeddy InfoTeddy merged commit 7ff2e81 into TerryCavanagh:master Jan 11, 2024
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2 participants