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Releases: Inochi2D/inochi-creator

0.8.6

18 Sep 01:36
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What's Changed

New Contributors

Full Changelog: v0.8.5...v0.8.6

Note

On Windows a 64 bit Visual C++ 2022 Redistributable is required before Inochi Creator can run, you can download it from Microsoft here

v0.8.5

26 May 15:44
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What's Changed

New Contributors

  • @lucasms07 made their first contribution in #350

Full Changelog: v0.8.4...v0.8.5

0.8.3

16 Sep 18:59
06da208
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What's Changed

  • Added new buttons to switch tool modes
  • Added partial deformation support
  • Added support for nesting MeshGroup deformation in the editor
  • Improved the readability of deformations when stacked
  • Updated Japanese translation
  • Updated Welcome dialog
  • Fixed invalid flip pairing config

Full Changelog: v0.8.2...v0.8.3

Note

On Windows a 64 bit Visual C++ 2022 Redistributable is required before Inochi Creator can run, you can download it from Microsoft here

0.8.2

12 Aug 09:35
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What's Changed

Full Changelog: v0.8.1...v0.8.2

Note

On Windows a 64 bit Visual C++ 2022 Redistributable is required before Inochi Creator can run, you can download it from Microsoft here

0.8.1

09 Jul 23:11
4b694fb
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What's New

  • Added flatpak nightly builds (@grillo-delmal in #272)
  • Added translation target (@scrwnl in #289)
  • Added new installer for Windows
  • Added new UI elements to make the UI easier to read for colorblind users.
  • Added support for importing Krita documents (@otrocodigo)
  • Removed unreferenced translations (@scrwnl in #270)
  • Updated spanish translation for v0.8.1 (@grillo-delmal in #299)
  • Update dzh_CN translations for v0.8.1 (@Richardn2002 in #300)
  • Updated Japanese translation. (@seagetch in #262)
  • Updated organisation of build scripts (@grillo-delmal in #275)
  • Updated Inochi2D dependency to 0.8.2
    • Added "Glow (Add) option for blending mode
    • Added "Destination In" option for blending mode
    • Added multistage blending support, you can now combine the new blending modes and emission/bumpmap textures.
    • Fixed blending modes on Intel and AMD GPUs
    • Fixed blending modes for older GPUs that do not support coherent blending extensions.
    • Updated shaders to make recoloring affect emission textures.
    • Removed superfluous NV extension from blending.
    • Optimized blending and drawing code.
  • Fixed set from mirror sometimes not working (@seagetch in #262)
  • Fixed workflow to work with resource cleanup (@grillo-delmal in #277)
  • Fixed weird rotation behaviors by on-screen handle. (@seagetch in #285)
  • Fixed a crash when trying to removed vertices that were mirrored by axis (@seagetch in #292)
  • Fixed a bug where Inochi Creator would crash if a node used as a mask source was removed (@seagetch in #293)
  • Fixed a crash when closing a top level window in the window stack.
  • Fixed uncaught circular dependency when moving nodes around
  • Fixed badge for nightly builds in README
  • Fixed potential model corruption due to invalid serialization of NaN values.
  • Fixed a crash when opening the flip config window (@seagetch in #296)
  • Fixed a crash when pasting parameter items with incompatibilities

Full Changelog: v0.8.0...v0.8.1

Note

On Windows a 64 bit Visual C++ 2022 Redistributable is required before Inochi Creator can run, you can download it from Microsoft here

0.8.1 (Release Candidate 3)

08 Jul 15:36
4fabc60
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Pre-release

What's New

  • Added flatpak nightly builds (@grillo-delmal in #272)
  • Added translation target (@scrwnl in #289)
  • Added new installer for Windows
  • Added new UI elements to make the UI easier to read for colorblind users.
  • Added support for importing Krita documents (@otrocodigo)
  • Removed unreferenced translations (@scrwnl in #270)
  • Updated Japanese translation. (@seagetch in #262)
  • Updated organisation of build scripts (@grillo-delmal in #275)
  • Updated Inochi2D dependency to 0.8.1
    • Added "Glow (Add) option for blending mode
    • Added "Destination In" option for blending mode
    • Added multistage blending support, you can now combine the new blending modes and emission/bumpmap textures.
    • Fixed blending modes on Intel and AMD GPUs
    • Fixed blending modes for older GPUs that do not support coherent blending extensions.
    • Updated shaders to make recoloring affect emission textures.
    • Removed superfluous NV extension from blending.
    • Optimized blending and drawing code.
  • Fixed set from mirror sometimes not working (@seagetch in #262)
  • Fixed workflow to work with resource cleanup (@grillo-delmal in #277)
  • Fixed weird rotation behaviors by on-screen handle. (@seagetch in #285)
  • Fixed a crash when trying to removed vertices that were mirrored by axis (@seagetch in #292)
  • Fixed a bug where Inochi Creator would crash if a node used as a mask source was removed (@seagetch in #293)
  • Fixed a crash when closing a top level window in the window stack.
  • Fixed uncaught circular dependency when moving nodes around
  • Fixed badge for nightly builds in README

New in this RC

  • Fixed potential model corruption due to invalid serialization of NaN values.
  • Fixed a crash when opening the flip config window (@seagetch in #296)

Full Changelog: v0.8.0...v0.8.1-rc2

Note

On Windows a 64 bit Visual C++ 2022 Redistributable is required before Inochi Creator can run, you can download it from Microsoft here

0.8.1 (Release Candidate 2)

02 Jul 15:24
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Pre-release

What's New

  • Added flatpak nightly builds (@grillo-delmal in #272)
  • Added translation target (@scrwnl in #289)
  • Added new installer for Windows
  • Added new UI elements to make the UI easier to read for colorblind users.
  • Added support for importing Krita documents (@otrocodigo)
  • Removed unreferenced translations (@scrwnl in #270)
  • Updated Japanese translation. (@seagetch in #262)
  • Updated organisation of build scripts (@grillo-delmal in #275)
  • Updated Inochi2D dependency to 0.8.1
    • Added "Glow (Add) option for blending mode
    • Added "Destination In" option for blending mode
    • Added multistage blending support, you can now combine the new blending modes and emission/bumpmap textures.
    • Fixed blending modes on Intel and AMD GPUs
    • Fixed blending modes for older GPUs that do not support coherent blending extensions.
    • Updated shaders to make recoloring affect emission textures.
    • Removed superfluous NV extension from blending.
    • Optimized blending and drawing code.
  • Fixed set from mirror sometimes not working (@seagetch in #262)
  • Fixed workflow to work with resource cleanup (@grillo-delmal in #277)
  • Fixed weird rotation behaviors by on-screen handle. (@seagetch in #285)
  • Fixed a crash when trying to removed vertices that were mirrored by axis (@seagetch in #292)
  • Fixed a bug where Inochi Creator would crash if a node used as a mask source was removed (@seagetch in #293)
  • Fixed a crash when closing a top level window in the window stack.
  • Fixed uncaught circular dependency when moving nodes around
  • Fixed badge for nightly builds in README

Full Changelog: v0.8.0...v0.8.1-rc2

Note

On Windows a 64 bit Visual C++ 2022 Redistributable is required before Inochi Creator can run, you can download it from Microsoft here

0.8.1 (Release Candidate 1)

01 Jul 00:42
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Pre-release

TODO: Write description

0.8

02 May 10:49
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0.8

What's New

Animations

Ada being edited in the Animation Editor

Inochi Creator now supports creating animations in our new Animation Editor!
With support for lead-in and lead-out animations for when your animations start and stop, Inochi Creator already provides you with a lot of flexibility!

Tip: If you name an animation tracking_lost, Inochi Session will automatically play it when tracking is lost

Video Export

luna-sleep.mp4

Inochi Creator now supports exporting video from Animations, including with embedded transparency!
You will need FFMPEG installed on your system for this, more info in our documentation!

Mesh Group

A Mesh Group being edited in a parameter

Mesh Groups are the new node type introduced with Inochi2D 0.8, define a mesh and let it deform other meshes; including other instances of MeshGroup!
We have multiple modes for Mesh Groups which adjust how they behave and how dynamic they are, so you can dial their use in for your needs!

Flip Pairings

Flip pairings window

Inochi Creator 0.8 introduces a new system of Flip Pairings, this new system allows deformation data to be flipped to paired up parts, even if they aren't fully symmetric!

Advanced Blending

billede

Inochi2D 0.8 supports a much wider array of blending modes than earlier versions, Inochi Creator allows you to use these new blending modes!

NOTE: Some graphics cards do not render these blending modes correctly, a fix is planned for 0.8.1.

 
 

Contributions

New Contributors

Full Changelog: https://github.com/Inochi2D/inochi-crea...

Read more

0.8 (Release Candidate 2)

29 Apr 17:46
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Pre-release

billede
Ada model by ku-ini

NOTE

This is a release candidate, release candidates are intermediate releases made for finding and fixing the last few bugs and issues before we bundle up and release the final version! The changelog is incomplete and a proper release post will be made for the final 0.8 release!

Release Candidate for Inochi Session will be released soon!

The Midori example model has been updated to use Inochi Creator 0.8 features!

Note: The changelog provided is incomplete and only lists Pull Requests, full 0.8 release will have a proper changelog.

What's Changed

New Contributors

Full Changelog: v0.7.4.1...v0.8.0-rc2

Note

On Windows a 64 bit Visual C++ 2022 Redistributable is required before Inochi Creator can run, you can download it from Microsoft here