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feat: show/hide Mesh Group Child Nodes Bounds #394

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r888800009
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@r888800009 r888800009 commented Sep 4, 2024

Currently, if you place a node object under a MeshGroup, it will not be traversed recursively, which results in an under nodes that cannot be rendered.
#382

Reproduce

  1. Move the Upper Body of midori.inx to MeshGroup and edit

The border and origin will now be displayed by default. Users can switch between these options in the editor. If the meshgroup does not have Drawables, a pop-up window will remind the user.
@r888800009 r888800009 force-pushed the v0_8-Fix-MeshGroup-invisible-node branch from 7359b9b to 60b5e88 Compare September 11, 2024 18:06
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r888800009 commented Sep 11, 2024

feat: show/hide Mesh Group Child Nodes Bounds

The border and origin will now be displayed by default. Users can switch between these options in the editor. If the meshgroup does not have Drawables, a pop-up window will remind the user.

image

close grid

image

hint

image

@r888800009 r888800009 changed the title Fixed MeshGroup invisible Node feat: show/hide Mesh Group Child Nodes Bounds Sep 11, 2024
@r888800009 r888800009 marked this pull request as ready for review September 11, 2024 18:11
@LunaTheFoxgirl
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LGTM

@LunaTheFoxgirl LunaTheFoxgirl merged commit 96ab2ae into Inochi2D:v0_8 Sep 11, 2024
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2 participants