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Frequently Asked Questions
Why does Minecraft Manager add profiles to the normal Minecraft Launcher, instead of launching directly?
There are a few reasons for this
- It’s easier to do technically. We don’t have to find where the Java path is, or where the Minecraft JAR is located.
- Trust. If you launch the game directly, your username and password are required. Therefore, when setting up Minecraft Manager, you would have to give us your username and password. Even though it’s open source, you still have to trust us. By using the normal Minecraft launcher, you don’t have to give Minecraft Manager your login.
- Efficiency. Minecraft Manager is Electron-based. Electron is not very efficient. If we add the profiles directly to the Minecraft launcher, when playing your profiles, you don’t have to launch Minecraft Manager and wait for it to load. You can start them directly from the launcher.
Why “Profiles” and not “Modpacks”?
Minecraft Manager is designed to be an all-in-one management program. While it’s main purpose is to manage Mods, it’s able to do more than that. That’s why there’s a distinction
Why do you sometimes interchange ”Profiles” and ”Modpacks”?
The term “Modpacks” is only used when talking about Modpacks from the Discover page. That’s what CurseForge calls them, so we do too.
Why use Electron? Isn’t that inefficient?
Absolutely. Electron is essentially a Chrome browser, so it’ll use a lot of RAM. So why would I use it? Well for one, I’m much more used to web development. Easier for me. Secondly, cross platforms are very easy. There's very minimal work that has to be done to support Windows, Mac, and Linux. Thirdly, as mentioned in the question "Why does Minecraft Manager add Profiles directly to the Launcher," you don't need to be running Minecraft Manager while the game is running. You won't lose any in-game performance.