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Releases: noxworld-dev/opennox

v1.9.0-alpha13

27 Jan 14:02
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This is an Alpha 13 release of the upcoming OpenNox v1.9.0.

New

  • ns4.Object.Damage() now returns result (if damage was dealt or not).

Fixes

  • Monsters always fire north when instructed by a script (#658, #657)
  • Objects open containers on contact (#659)
  • Crash when casting a spell higher than level 5 (#656)
  • Crash when hovering mouse over incomplete items (#655)
  • Fix crash in dedicated server mode
  • Fixed two other crashes

v1.9.0-alpha12

01 Jan 18:21
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This is an Alpha 12 release of the upcoming OpenNox v1.9.0 (aka v1.8.12).

All release blocker issues were resolved, thus it's the first Alpha that could become a proper release candidate.

Multiplayer should work properly as well as all solo game modes. Please report issues if you encounter any.

v1.8.12-alpha11

23 Nov 20:58
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v1.8.12-alpha11 Pre-release
Pre-release

This is an Alpha 11 release of the upcoming OpenNox v1.8.12.

It may be unstable, there are a few critical network bugs that we need to address before releasing.
However, it includes a quite a few fixes to the netcode and the engine and should improve overall stability.

One of the most important fixes here is the fix for True Sight bug where shadows from certain objects were broken.

This build is intended for testing purposes only. Specifically, the new script runtime.

v1.8.12-alpha10

27 Sep 06:15
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This is an Alpha 10 release of the upcoming OpenNox v1.8.12.

It is not stable, there are a few critical bugs that we need to address before releasing.
However, it includes a few fixes to the netcode and should improve overall stability.

This release also fixes issues with hosting and joining the Quest game mode.

This build is intended for testing purposes only. Specifically, the new script runtime.

v1.8.12-alpha9

25 Aug 17:54
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v1.8.12-alpha9 Pre-release
Pre-release

This is an Alpha 9 release of the upcoming OpenNox v1.8.12.

It is not stable, there are a few critical bugs that we need to address before releasing.
However, it includes a few fixes to the netcode and should improve overall stability.

This build is intended for testing purposes only. Specifically, the new script runtime.
This release is also the first one to provide Appimage build. It in testing state -- please, let us know if something does not work.

v1.8.12-alpha8

30 Jul 14:46
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v1.8.12-alpha8 Pre-release
Pre-release

This is an Alpha 8 release of the upcoming OpenNox v1.8.12.

It is not stable, there are a few critical bugs that we need to address before releasing.

This build is intended for testing purposes only. Specifically, the new script runtime.

v1.8.12-alpha7

15 Apr 18:21
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v1.8.12-alpha7 Pre-release
Pre-release

This is an Alpha 7 release of the upcoming OpenNox v1.8.12.

It is not stable, there are a few critical bugs that we need to address before releasing.

This build is intended for testing purposes only. Specifically, the new script runtime.

Known issues:

  • Multiplayer is unstable (client)
  • Crash when using throwable weapons

v1.8.12-alpha6

12 Apr 21:49
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v1.8.12-alpha6 Pre-release
Pre-release

This is an Alpha 6 release of the upcoming OpenNox v1.8.12.

It is not stable, there are a few critical bugs that we need to address before releasing.

This build is intended for testing purposes only. Specifically, the new script runtime.

Known issues:

  • Multiplayer is unstable (client)

v1.8.12-alpha5

06 Apr 21:32
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v1.8.12-alpha5 Pre-release
Pre-release

This is an Alpha 5 release of the upcoming OpenNox v1.8.12.

It is not stable, there are a few critical bugs that we need to address before releasing.

This build is intended for testing purposes only. Specifically, the new script runtime.

Known issues:

  • Multiplayer is unstable (client)
  • AI in campaign may be broken

v1.8.12-alpha4

18 Mar 22:23
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v1.8.12-alpha4 Pre-release
Pre-release

This is an Alpha 4 release of the upcoming OpenNox v1.8.12.

It is not stable, there are a few critical bugs that we need to address before releasing.

This build is intended for testing purposes only. Specifically, the new script runtime.

Known issues:

  • Multiplayer is unstable (client)
  • Creatures and spell targeting is broken