Releases: noxworld-dev/opennox
Releases · noxworld-dev/opennox
v1.8.12-alpha3
This is an Alpha 3 release of the upcoming OpenNox v1.8.12.
It is not stable, there are a few critical bugs that we need to address before releasing.
This build is intended for testing purposes only. Specifically, the new script runtime.
v1.8.12-alpha2
This is an Alpha 2 release of the upcoming OpenNox v1.8.12.
It is not stable, there are a few critical bugs that we need to address before releasing.
This build is intended for testing purposes only. Specifically, the new script runtime.
v1.8.12-alpha1
This is an Alpha 1 release of the upcoming OpenNox v1.8.12.
It is not stable, there are a few critical bugs that we need to address before releasing.
This build is intended for testing purposes only. Specifically, the new script runtime.
v1.8.11
- Preparations to make more spells moddable.
- Hidden Death spell now correctly draws spinning skull on monsters.
- Allow using two more effects from scripts:
ENERGY_BOLT
andPLASMA
. - Lots of internal changes related to color handling.
- Allow force-switching maps in more cases.
- Stretch image option is now persisted.
- Fix: Potential crash when loading certain maps.
- Fix: Downloading maps via Nox protocol.
- Fix: Incorrect rendering of the observer effect.
- Fix: Rendering of abilities panel when player dies.
- Fix: Obliteration spell effect.
- Fix: Minimap rendering.
- Fix: Parsing of network filters from the config.
- Fix: Transparent color not rendering correctly in some GUI elements.
- Fix: Correctly override background color in GUI.
- Fix: Crash when reading gamma on the server.
- Fix: Server requiring audio/video libs.
- Fix: Text message when switching maps.
- Fix:
GREEN_BOLT
effect when called from a script. - Fix: Build now doesn't require Git.
v1.8.10
- First release as an open source project!
- Significant cleanup of the codebase.
- Fix long-standing bug for rendering lights in high-res.
- Long-awaited support for movie playback.
- Experimental support for loading campaign in multiplayer.
- Reworked most of the rendering code.
- Allow console commands in Quest.
- Use shaders for gamma control. Should work more reliably.
- Send server resolution and player list to the lobby.
- Allow overriding and initial modding support for spells.
- Allow getting all spells, including hidden ones via
cheat spells all
. - Allow removing summon limit via
cheat summon.nolimit
. - Support XDG paths on Linux.
- Fix: Correctly handle
goto
console command. - Fix: Minor physics deviation compared to vanilla.
- Fix: Teams creation in Quest.
- Fix: Reading gamma settings from config.
v1.8.9
- OpenNox will now use the new lobby server and fallback to XWIS if no servers were found.
- Ping will now be shown in servers list for servers that support it.
- Server discovery was optimized and is now faster.
- Implemented a tiny builtin SSH remote console. Telnet support removed.
- Game load/save was optimized and works faster now.
- Fix: Not being able to connect to non-OpenNox servers.
- Fix: Spawned creatures being stuck when damaged.
- Fix: Magic missiles targeting dead entities.
- Fix: Energy bolt not working properly in traps.
- Fix: UI no longer freezes when discovering game servers.
- Fix: Player names not being shown in scores table.
- Fix: Sorting in the character list.
v1.8.8
- Notify if OpenNox update is available.
- Server: add metrics for monitoring.
- Fix: Jumping no longer prevents from taking damage from lava.
- Fix: Do not announce Solo Quest games online.
- Fix: Team colors (regression from v1.8.7).
- Fix: Correctly set config dir for Snap.
v1.8.7
- Support loading of TrueType and OpenType fonts.
- Automatically fix Russian translation and font files.
- A ton of internal changes and cleanup.
- Fix: Creatures and NPCs with ranging attack trying to fight melee only.
- Fix: Server API being stuck than there are no players on the server.
- Fix: Crash when falling into a pit.
- Fix: AI debug logging.
v1.8.6
- Release OpenNox for Linux on Snapcraft.
- Reading game files is now safer and more extendable.
- Preparations for saving and replaying Nox matches.
- Preparations for rendering TTF fonts in game engine.
- E2E mode now allows recording player input directly (to reproduce bugs).
- Safer and faster sprite rendering.
- Initial work on rendering map previews.
- A lot of internal refactorings and improvements.
- Allow configuring manual spell cast timeout.
- Allow binding any keys with
bind
command. - New
cheat spawn
command to spawn items and monsters. - Fix: Safer GUI code, preventing a major memory corruption.
- Fix: Races in the audio playback.
- Fix: Potential fix for native map downloads.
- Fix: Crashes when playing on broken maps.
v1.8.5
- Add more resolution options for both regular and HD version.
- Move screen resolution to
opennox.yml
config. - Fix: Instant victory if player commits a suicide in Arena.
- Fix: Properly propagate closed and private game flags to XWIS.
- Fix: It was possible to join closed games.
- Fix: Map filtering by game type.
- Fix:
cheat health
andcheat mana
now work properly without arguments.