Skip to content

Releases: noxworld-dev/opennox

v1.8.12-alpha3

13 Mar 06:47
Compare
Choose a tag to compare
v1.8.12-alpha3 Pre-release
Pre-release

This is an Alpha 3 release of the upcoming OpenNox v1.8.12.

It is not stable, there are a few critical bugs that we need to address before releasing.

This build is intended for testing purposes only. Specifically, the new script runtime.

v1.8.12-alpha2

11 Mar 16:23
Compare
Choose a tag to compare
v1.8.12-alpha2 Pre-release
Pre-release

This is an Alpha 2 release of the upcoming OpenNox v1.8.12.

It is not stable, there are a few critical bugs that we need to address before releasing.

This build is intended for testing purposes only. Specifically, the new script runtime.

v1.8.12-alpha1

05 Mar 17:00
Compare
Choose a tag to compare
v1.8.12-alpha1 Pre-release
Pre-release

This is an Alpha 1 release of the upcoming OpenNox v1.8.12.

It is not stable, there are a few critical bugs that we need to address before releasing.

This build is intended for testing purposes only. Specifically, the new script runtime.

v1.8.11

29 Jun 11:16
Compare
Choose a tag to compare
  • Preparations to make more spells moddable.
  • Hidden Death spell now correctly draws spinning skull on monsters.
  • Allow using two more effects from scripts: ENERGY_BOLT and PLASMA.
  • Lots of internal changes related to color handling.
  • Allow force-switching maps in more cases.
  • Stretch image option is now persisted.
  • Fix: Potential crash when loading certain maps.
  • Fix: Downloading maps via Nox protocol.
  • Fix: Incorrect rendering of the observer effect.
  • Fix: Rendering of abilities panel when player dies.
  • Fix: Obliteration spell effect.
  • Fix: Minimap rendering.
  • Fix: Parsing of network filters from the config.
  • Fix: Transparent color not rendering correctly in some GUI elements.
  • Fix: Correctly override background color in GUI.
  • Fix: Crash when reading gamma on the server.
  • Fix: Server requiring audio/video libs.
  • Fix: Text message when switching maps.
  • Fix: GREEN_BOLT effect when called from a script.
  • Fix: Build now doesn't require Git.

v1.8.10

30 May 07:10
Compare
Choose a tag to compare
  • First release as an open source project!
  • Significant cleanup of the codebase.
  • Fix long-standing bug for rendering lights in high-res.
  • Long-awaited support for movie playback.
  • Experimental support for loading campaign in multiplayer.
  • Reworked most of the rendering code.
  • Allow console commands in Quest.
  • Use shaders for gamma control. Should work more reliably.
  • Send server resolution and player list to the lobby.
  • Allow overriding and initial modding support for spells.
  • Allow getting all spells, including hidden ones via cheat spells all.
  • Allow removing summon limit via cheat summon.nolimit.
  • Support XDG paths on Linux.
  • Fix: Correctly handle goto console command.
  • Fix: Minor physics deviation compared to vanilla.
  • Fix: Teams creation in Quest.
  • Fix: Reading gamma settings from config.

v1.8.9

04 Mar 19:18
Compare
Choose a tag to compare
  • OpenNox will now use the new lobby server and fallback to XWIS if no servers were found.
  • Ping will now be shown in servers list for servers that support it.
  • Server discovery was optimized and is now faster.
  • Implemented a tiny builtin SSH remote console. Telnet support removed.
  • Game load/save was optimized and works faster now.
  • Fix: Not being able to connect to non-OpenNox servers.
  • Fix: Spawned creatures being stuck when damaged.
  • Fix: Magic missiles targeting dead entities.
  • Fix: Energy bolt not working properly in traps.
  • Fix: UI no longer freezes when discovering game servers.
  • Fix: Player names not being shown in scores table.
  • Fix: Sorting in the character list.

v1.8.8

31 Jan 12:24
Compare
Choose a tag to compare
  • Notify if OpenNox update is available.
  • Server: add metrics for monitoring.
  • Fix: Jumping no longer prevents from taking damage from lava.
  • Fix: Do not announce Solo Quest games online.
  • Fix: Team colors (regression from v1.8.7).
  • Fix: Correctly set config dir for Snap.

v1.8.7

21 Jan 16:30
Compare
Choose a tag to compare
  • Support loading of TrueType and OpenType fonts.
  • Automatically fix Russian translation and font files.
  • A ton of internal changes and cleanup.
  • Fix: Creatures and NPCs with ranging attack trying to fight melee only.
  • Fix: Server API being stuck than there are no players on the server.
  • Fix: Crash when falling into a pit.
  • Fix: AI debug logging.

v1.8.6

18 Dec 20:38
Compare
Choose a tag to compare
  • Release OpenNox for Linux on Snapcraft.
  • Reading game files is now safer and more extendable.
  • Preparations for saving and replaying Nox matches.
  • Preparations for rendering TTF fonts in game engine.
  • E2E mode now allows recording player input directly (to reproduce bugs).
  • Safer and faster sprite rendering.
  • Initial work on rendering map previews.
  • A lot of internal refactorings and improvements.
  • Allow configuring manual spell cast timeout.
  • Allow binding any keys with bind command.
  • New cheat spawn command to spawn items and monsters.
  • Fix: Safer GUI code, preventing a major memory corruption.
  • Fix: Races in the audio playback.
  • Fix: Potential fix for native map downloads.
  • Fix: Crashes when playing on broken maps.

v1.8.5

31 Oct 11:50
Compare
Choose a tag to compare
  • Add more resolution options for both regular and HD version.
  • Move screen resolution to opennox.yml config.
  • Fix: Instant victory if player commits a suicide in Arena.
  • Fix: Properly propagate closed and private game flags to XWIS.
  • Fix: It was possible to join closed games.
  • Fix: Map filtering by game type.
  • Fix: cheat health and cheat mana now work properly without arguments.