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Releases: inorton/EDMCOverlay

1.0.6 bugfix #33 overlay not displaying all the time

06 Jan 23:39
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Issue #33 was an bug that would cause the EDMCOverlay.exe window to be hidden and no overlay graphics to appear. If the overlay was started up before another program rendered a new window or dialog, the overlay would no longer be a "top level" window and think the game was out of focus and switch off rendering.

The fix for this now means that EDMCOverlay now makes sure that it is the top-most window when elite is in focus.

Fix an error in edmcoverlay.py

17 Jul 16:57
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Fixed an error that would prevent the bundled python client working

fix some warnings and update installer

14 Jul 22:40
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Fix a the version strings in edmcoverlay.exe and the MSI installer to match the release

1.0.3 fix bad server startup

12 Jul 15:06
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Make sure we do not start the server too many times

1.0.2 Fix click stealing

12 Jul 08:58
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Fix some problems that could occur with the overlay stealing mouse clicks

Also tidy up some unmanaged code.

Fix #16 Huge logfile when EDMC is closed

13 Aug 22:32
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This release fixes a bug where EDMCOverlay would write never-ending log messages if EDMC was restarted while the game was running.

Official Package Plugin

02 May 06:57
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EDMCOverlay is now once a stand-alone "package plugin" that provides support for other plugins such as HITS, EDR, Landing Pad and Omniscanner.

This release includes a new signed installer and signer overlay server program (see the README.md).

If you install this verison of EDMCOverlay you may also need to update your other overlay-related EDMC plugins

beta release - new package based server

29 Apr 16:44
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Pre-release

A change in the way we startup our plugin so that the server is running first.

This release is the first version also to be signed.

Fix shape scale

18 Mar 08:02
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A minor update that includes a fix to how shapes are scaled by the overlay

0.4.5 Overlay Scaling Fixes

29 Oct 13:31
0fbd2f6
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In this release I've fixed some issues in EDMCOverlay that meant drawing on the "virtual" 1280x960 screen meant things appeared in the wrong places. EDMCOverlay now also correctly handles when the game is resized.

EDMCOverlay.exe now also has a --test mode that renders some animated graphics.

This version also now seems to work partly in full-screen mode if you start the game in windowed mode and toggle fullscreen (alt+enter) but your success may vary