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Fixes race condition bug with Pod not being scheduled before Ready() #357

Merged
merged 2 commits into from
Sep 20, 2018

Commits on Sep 19, 2018

  1. Fixes race condition bug with Pod not being scheduled before Ready()

    This fix does several things:
    
    1. Breaks out ip and port setting of the `Status` into its own state, to make
        implementation and testing easier.
    1. Listen for Pod updates, and if a Pod is a `GameServer` pod that has had
        its `NodeName` set, then queue the backing `GameServer`
    1. Finally - if Ready() gets called before any of this, populate the `Status` ip
       and port values at this time as well.
    
    Fixes googleforgames#354
    markmandel committed Sep 19, 2018
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Commits on Sep 20, 2018

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