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Better scrolling list controls #8
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Commits on Dec 13, 2012
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Adds a simple debugging method that logs messages to top of screen.
* GlobalFunc is a singleton, creates a mini console at top of screen. * GlobalFunc.getInstance().Deebug(msg) prints msg to debug pane. * Scrolls after 4 lines or so.
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Decoupled mouse highlighting from the selected item.
* Created a new iHighlightIndex that generally works like iSelectedIndex did, except that it is not always the same as selectedIndex. * doSetSelectedIndex() takes a third parameter, if it is explicitly true, then only the highlighted index changes, if not set to true, then it will also change the iSelectedIndex as in vanilla. * SetEntry() uses iHighlightedIndex instead of iSelectedIndex, thus allowing to highlight other items without iSelectedIndex changing. * iSelectedIndex is controlled by keyboard only, or it is set when the mouse is clicked, but no longer when the mouse is moved. * Navigation up or down always moves the highlight back to the selected item, which is at center. * The mousewheel scroll now uses moveSelectionUp/Down() so it also always resets the highlight to the center item.
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dialoguemenu.fla used to rebuild, same as skyrimui, saved as CS4.
* Saved in CS5.5 in CS4 format and working. Just my local version doesn't actually have structural changes yet, compared to the Mardoxx/skyrimui version. It was a FLA file from an earlier pre- v1.8 Skyrim commit though!
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Recompiled from the last skyrimui commit and saved as CS4.
* The build path is set directly to my Skyrim/Data/Interface folder. Otherwise same as skyrimui, but this one is the latest commit from post-v1.8.151.0 Skyrim. * ...it seems to work fine in Skyrim v1.7.7.0.6.
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Fixes a minor issue with mousewheel scrolling while NPC is talking.
* Using the mousewheel after selecting a topic would scroll through the previously available options. In vanilla Skyrim, the selected topic would be sort of "locked" until the NPC has done talking. Since the mousewheel event now calls moveSelectionUp/Down() for a smoother scrolling, it also called the update function which would redraw the other options (I think *blush*). Now it just checks for the menustate and will not initiate scrolling until menu state is back to TOPIC_LIST_SHOWN.
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