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Getting started

Matt Dean edited this page Jan 28, 2020 · 2 revisions

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Welcome to kShading!

This page explains how to get started using kShading in your project.

Installing kShading

kShading is a package. Using this tool requires manual modification of your project's package manifest.

  • Open your project manifest file (MyProject/Packages/manifest.json).
  • Add "com.kink3d.shading": "https://github.com/Kink3d/kShading.git" to the dependencies list.
  • Open or focus on Unity Editor to resolve packages.

Using kShading

kShading is a collection of shaders. To use these shaders, select them from the Shader dropdown on a Material in the Editor. All shaders can be found under kShading. See Shaders for more information on each shader.

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