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Fix RoomSpawnpoint #110

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Commits on Sep 24, 2024

  1. Fix RoomSpawnpoint

    * Preventing use of TransformPoint(Offset) in Surface Room
    
    * Added more delay
    SrLicht committed Sep 24, 2024
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  2. Update EXILED/Exiled.API/Features/Spawn/RoomSpawnPoint.cs

    Co-authored-by: Alex Rouse <alex@leronix.net>
    SrLicht and iamalexrouse authored Sep 24, 2024
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  3. Using WaitingForPlayers

    * Thanks Alex
    
    Co-Authored-By: Alex Rouse <alex@leronix.net>
    SrLicht and iamalexrouse committed Sep 24, 2024
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Commits on Oct 5, 2024

  1. Update MapHandler.cs

    After so much testing for a while, if CustomItems spawn too early they are not properly registered and spawn but without being custom items, also the locker spawn does not work because the base game did not finish generating all the lockers on the map yet, by adding this delay all those problems were eliminated.  I also thought it was fair to add a Try catch Log.Error in case there is any error when spawning custom items, currently if there is any you have no way of knowing.
    
    Translated with DeepL.com (free version)
    SrLicht committed Oct 5, 2024
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Commits on Oct 6, 2024

  1. Update EXILED/Exiled.CustomItems/Events/MapHandler.cs

    Co-authored-by: Alex Rouse <alex@leronix.net>
    SrLicht and iamalexrouse authored Oct 6, 2024
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