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VVVVVV M&P v2.3-pre 2021-04-29

29 Apr 13:53
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Starting from Ved 1.8.0, it's now possible to playtest from Ved easily! To test levels in VVVVVV (and not in VVVVVV-CE), this does require having an updated version of VVVVVV (2.3) which isn't yet officially released. It's now possible to get the 2.3 beta on Steam, Misa has a CI which automatically publishes builds which require a GitHub account to download, and it's possible to compile a state-of-the-art version of VVVVVV yourself, but if you don't want to use any of that, here's some recent executables for the Make and Play version.

This is an intermediate version of VVVVVV Make and Play 2.3, built based on the files from the VVVVVV repository.

Why not use VVVVVV-CE for testing VVVVVV levels? First of all, VVVVVV-CE stopped being worked on, and the next sentences were written before that. It's better to test VVVVVV levels on VVVVVV to make sure you haven't accidentally done something that VVVVVV-CE accepts but VVVVVV doesn't. VVVVVV-CE was made to support levels made for VVVVVV, but not to emulate that its changes (like removed limits) weren't made when a level is played that doesn't target VVVVVV-CE. For example, you could accidentally go over the script lines limit or use internal scripting commands in a simplified script and inadvertently release a VVVVVV-CE-only level!

For reference, VVVVVV Make and Play 2.2 can be downloaded from here: https://thelettervsixtim.es/makeandplay/. This page will probably also host the final 2.3 when it comes out (expected to be soon!) You probably want to store the intermediate version of 2.3 in its own folder. On Windows, you only need to add data.zip, on other operating systems, download a fresh copy of 2.2 and replace it as described:

Windows: Just add data.zip. If you don't have one at hand, you can simply get it from VVVVVV M&P 2.2 or from the official Make and Play page.
macOS: This one may actually require a bit more work, sorry. But if you copy-paste Frameworks, Resources and Info.plist from the package contents of an existing VVVVVV .app, it should work. Alternatively, copy MacOS/VVVVVV and paste it in place of VVVVVV in an existing VVVVVV .app.
Linux: Assuming Ubuntu 18.04; another version or distro might work. Last I checked, the downloadable version of VVVVVV is an installer, so you probably want to copy the ~/vvvvvv folder. Only the VVVVVV binary is supplied, this can be used as a drop-in replacement of your existing binary. Probably ~/vvvvvv/x86_64/vvvvvv.x86_64.

Changes since 2021-02-16:

VVVVVV and its assets are copyright of Terry Cavanagh. For more information about the license that applies to VVVVVV and its assets, see LICENSE.md and License exceptions.md in VVVVVV's GitHub repository.

VVVVVV M&P v2.3-pre 2021-02-16

16 Feb 13:15
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Pre-release

Starting from Ved 1.8.0, it's now possible to playtest from Ved easily! To test levels in VVVVVV (and not in VVVVVV-CE), this does require having an updated version of VVVVVV (2.3) which isn't yet officially released. It's possible to compile a state-of-the-art version of VVVVVV yourself, but if you don't want to do that, here's some recent executables for the Make and Play version.

This is an intermediate version of VVVVVV Make and Play 2.3, built based on the files from the VVVVVV repository.

Why not use VVVVVV-CE for testing VVVVVV levels? First of all, VVVVVV-CE stopped being worked on, and the next sentences were written before that. It's better to test VVVVVV levels on VVVVVV to make sure you haven't accidentally done something that VVVVVV-CE accepts but VVVVVV doesn't. VVVVVV-CE was made to support levels made for VVVVVV, but not to emulate that its changes (like removed limits) weren't made when a level is played that doesn't target VVVVVV-CE. For example, you could accidentally go over the script lines limit or use internal scripting commands in a simplified script and inadvertently release a VVVVVV-CE-only level!

For reference, VVVVVV Make and Play 2.2 can be downloaded from here: https://thelettervsixtim.es/makeandplay/. You probably want to store the intermediate version of 2.3 in its own folder. On Windows, you only need to add data.zip, on other operating systems, download a fresh copy of 2.2 and replace it as described:

Windows: Just add data.zip. If you don't have one at hand, you can simply get it from VVVVVV M&P 2.2.
macOS: This one may actually require a bit more work, sorry. But if you copy-paste Frameworks, Resources and Info.plist from the package contents of an existing VVVVVV .app, it should work. Alternatively, copy MacOS/VVVVVV and paste it in place of VVVVVV in an existing VVVVVV .app.
Linux: Assuming Ubuntu 18.04; another version or distro might work. Last I checked, the downloadable version of VVVVVV is an installer, so you probably want to copy the ~/vvvvvv folder. Only the VVVVVV binary is supplied, this can be used as a drop-in replacement of your existing binary. Probably ~/vvvvvv/x86_64/vvvvvv.x86_64.

Changes since 2020-12-30:

VVVVVV and its assets are copyright of Terry Cavanagh. For more information about the license that applies to VVVVVV and its assets, see LICENSE.md and License exceptions.md in VVVVVV's GitHub repository.

VVVVVV M&P v2.3-pre 2020-12-30

30 Dec 02:00
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Pre-release

Starting from Ved 1.8.0, it's now possible to playtest from Ved easily! To test levels in VVVVVV (and not in VVVVVV-CE), this does require having an updated version of VVVVVV (2.3) which isn't yet officially released. It's possible to compile a state-of-the-art version of VVVVVV yourself, but if you don't want to do that, here's some recent executables for the Make and Play version.

This is an intermediate version of VVVVVV Make and Play 2.3, built based on the files from the VVVVVV repository.

Why not use VVVVVV-CE for testing VVVVVV levels? First of all, VVVVVV-CE stopped being worked on, and the next sentences were written before that. It's better to test VVVVVV levels on VVVVVV to make sure you haven't accidentally done something that VVVVVV-CE accepts but VVVVVV doesn't. VVVVVV-CE was made to support levels made for VVVVVV, but not to emulate that its changes (like removed limits) weren't made when a level is played that doesn't target VVVVVV-CE. For example, you could accidentally go over the script lines limit or use internal scripting commands in a simplified script and inadvertently release a VVVVVV-CE-only level!

For reference, VVVVVV Make and Play 2.2 can be downloaded from here: https://thelettervsixtim.es/makeandplay/. You probably want to store the intermediate version of 2.3 in its own folder. On Windows, you only need to add data.zip, on other operating systems, download a fresh copy of 2.2 and replace it as described:

Windows: Just add data.zip. If you don't have one at hand, you can simply get it from VVVVVV M&P 2.2.
macOS: This one may actually require a bit more work, sorry. But if you copy-paste Frameworks, Resources and Info.plist from the package contents of an existing VVVVVV .app, it should work. Alternatively, copy MacOS/VVVVVV and paste it in place of VVVVVV in an existing VVVVVV .app.
Linux: Assuming Ubuntu 18.04; another version or distro might work. Last I checked, the downloadable version of VVVVVV is an installer, so you probably want to copy the ~/vvvvvv folder. Only the VVVVVV binary is supplied, this can be used as a drop-in replacement of your existing binary. Probably ~/vvvvvv/x86_64/vvvvvv.x86_64.

Changes since 2020-10-16:

VVVVVV and its assets are copyright of Terry Cavanagh. For more information about the license that applies to VVVVVV and its assets, see LICENSE.md and License exceptions.md in VVVVVV's GitHub repository.

VVVVVV M&P v2.3-pre 2020-10-16

16 Oct 16:41
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Pre-release

Starting from Ved 1.8.0, it's now possible to playtest from Ved easily! To test levels in VVVVVV (and not in VVVVVV-CE), this does require having an updated version of VVVVVV (2.3) which isn't yet officially released. It's possible to compile a state-of-the-art version of VVVVVV yourself, but if you don't want to do that, here's some recent executables for the Make and Play version.

This is an intermediate version of VVVVVV Make and Play 2.3, built based on the files from the VVVVVV repository.

Why not use VVVVVV-CE for testing VVVVVV levels? It's better to test VVVVVV levels on VVVVVV to make sure you haven't accidentally done something that VVVVVV-CE accepts but VVVVVV doesn't. VVVVVV-CE was made to support levels made for VVVVVV, but not to emulate that its changes (like removed limits) weren't made when a level is played that doesn't target VVVVVV-CE. For example, you could accidentally go over the script lines limit or use internal scripting commands in a simplified script and inadvertently release a VVVVVV-CE-only level!

For reference, VVVVVV Make and Play 2.2 can be downloaded from here: https://thelettervsixtim.es/makeandplay/. You probably want to store the intermediate version of 2.3 in its own folder. On Windows, you only need to add data.zip, on other operating systems, download a fresh copy of 2.2 and replace it as described:

Windows: Just add data.zip. If you don't have one at hand, you can simply get it from VVVVVV M&P 2.2.
macOS: This one may actually require a bit more work, sorry. But if you copy-paste Frameworks, Resources and Info.plist from the package contents of an existing VVVVVV .app, it should work. Alternatively, copy MacOS/VVVVVV and paste it in place of VVVVVV in an existing VVVVVV .app.
Linux: Assuming Ubuntu 18.04; another version or distro might work. Last I checked, the downloadable version of VVVVVV is an installer, so you probably want to copy the ~/vvvvvv folder. Only the VVVVVV binary is supplied, this can be used as a drop-in replacement of your existing binary. Probably ~/vvvvvv/x86_64/vvvvvv.x86_64.

Changes since 2020-05-10:

  • Whatever was changed upsteam since 2020-05-10. It's been 5 months, so there have been quite a few improvements! I wasn't going to publish another pre-release anymore as the official release would come out this month, but now that it's been postponed to January (or December), I figured it'd be a good thing to update this.

VVVVVV and its assets are copyright of Terry Cavanagh. For more information about the license that applies to VVVVVV and its assets, see LICENSE.md and License exceptions.md in VVVVVV's GitHub repository.

VVVVVV M&P v2.3-pre 2020-05-10

11 May 01:07
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Pre-release

Starting from Ved 1.8.0, it's now possible to playtest from Ved easily! To test levels in VVVVVV (and not in VVVVVV-CE), this does require having an updated version of VVVVVV (2.3) which isn't yet officially released. It's possible to compile a state-of-the-art version of VVVVVV yourself, but if you don't want to do that, here's some recent executables for the Make and Play version.

This is an intermediate version of VVVVVV Make and Play 2.3, built based on the files from the VVVVVV repository.

Why not use VVVVVV-CE for testing VVVVVV levels? It's better to test VVVVVV levels on VVVVVV to make sure you haven't accidentally done something that VVVVVV-CE accepts but VVVVVV doesn't. VVVVVV-CE was made to support levels made for VVVVVV, but not to emulate that its changes (like removed limits) weren't made when a level is played that doesn't target VVVVVV-CE. For example, you could accidentally go over the script lines limit or use internal scripting commands in a simplified script and inadvertently release a VVVVVV-CE-only level!

For reference, VVVVVV Make and Play 2.2 can be downloaded from here: https://thelettervsixtim.es/makeandplay/. You probably want to store the intermediate version of 2.3 in its own folder. On Windows, you only need to add data.zip, on other operating systems, download a fresh copy of 2.2 and replace it as described:

Windows: Just add data.zip. If you don't have one at hand, you can simply get it from VVVVVV M&P 2.2.
macOS: This one may actually require a bit more work, sorry. But if you copy-paste Frameworks, Resources and Info.plist from the package contents of an existing VVVVVV .app, it should work. Alternatively, copy MacOS/VVVVVV and paste it in place of VVVVVV in an existing VVVVVV .app.
Linux: Assuming Ubuntu 18.04; another version or distro might work. Last I checked, the downloadable version of VVVVVV is an installer, so you probably want to copy the ~/vvvvvv folder. Only the VVVVVV binary is supplied, this can be used as a drop-in replacement of your existing binary. Probably ~/vvvvvv/x86_64/vvvvvv.x86_64.

Changes since 2020-05-06:

  • Windows: MSVCP140D.dll is now no longer needed to be present, and all needed DLLs are now supplied. (It's now cross-compiled from Linux just like VVVVVV-CE). Maybe it now loads faster when playtesting, too.
  • Whatever was changed upsteam since 2020-05-06.

VVVVVV and its assets are copyright of Terry Cavanagh. For more information about the license that applies to VVVVVV and its assets, see LICENSE.md and License exceptions.md in VVVVVV's GitHub repository.

VVVVVV M&P v2.3-pre 2020-05-06

06 May 23:09
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Pre-release

Starting from Ved 1.8.0, it's now possible to playtest from Ved easily! To test levels in VVVVVV (and not in VVVVVV-CE), this does require having an updated version of VVVVVV (2.3) which isn't yet officially released. It's possible to compile a state-of-the-art version of VVVVVV yourself, but if you don't want to do that, here's some recent executables for the Make and Play version that you can just drop in along with your existing VVVVVV files, or a newly downloaded VVVVVV M&P 2.2.

This is an intermediate version of VVVVVV Make and Play 2.3, built based on the files from the VVVVVV repository.

Why not use VVVVVV-CE for testing VVVVVV levels? It's better to test VVVVVV levels on VVVVVV to make sure you haven't accidentally done something that VVVVVV-CE accepts but VVVVVV doesn't. VVVVVV-CE was made to support levels made for VVVVVV, but not to emulate that its changes (like removed limits) weren't made when a level is played that doesn't target VVVVVV-CE. For example, you could accidentally go over the script lines limit or use internal scripting commands in a simplified script and inadvertently release a VVVVVV-CE-only level!

For reference, VVVVVV Make and Play 2.2 can be downloaded from here: https://thelettervsixtim.es/makeandplay/. You probably want to store the intermediate version of 2.3 in its own folder, by downloading a fresh copy of 2.2 and replacing it as described:

Windows: Only VVVVVV.exe is supplied. This can be used as a drop-in replacement of VVVVVV M&P 2.2, or some other version.
macOS: This one may actually require a bit more work, sorry. But if you copy-paste Frameworks, Resources and Info.plist from the package contents of an existing VVVVVV .app, it should work. Alternatively, copy MacOS/VVVVVV and paste it in place of VVVVVV in an existing VVVVVV .app.
Linux: Assuming Ubuntu 18.04; another version or distro might work. Last I checked, the downloadable version of VVVVVV is an installer, so you probably want to copy the ~/vvvvvv folder. Only the VVVVVV binary is supplied, this can be used as a drop-in replacement of your existing binary. Probably ~/vvvvvv/x86_64/vvvvvv.x86_64.

VVVVVV and its assets are copyright of Terry Cavanagh. For more information about the license that applies to VVVVVV and its assets, see LICENSE.md and License exceptions.md in VVVVVV's GitHub repository.