Releases: BerceniSoft/cyber-shape
Releases · BerceniSoft/cyber-shape
v0.6.0-presentation
Release customized to showcase features of the game. Not intended for normal gameplay.
v0.5.0
What's Changed
- Add level 5 and pickups. by @dariabroscoteanu in #55
- Andreea/spawn enemies around player by @AndreeaGherghescu in #57
- Improve levels and enemies. by @brown121407 in #58
- Enemies spawn at different evolution stages. by @brown121407 in #59
- Add floating enemy indicators. by @brown121407 in #60
- Adi/final boss by @adiRandom in #61
- Player spawns more evolved in advanced levels. by @brown121407 in #63
- Adi/final boss ram attack by @adiRandom in #62
- Add Endless Mode to the Game by @ClaudiuZabava in #64
- Daniel/pickups by @Dan-The-Assassin in #65
- Added bullet effects by @adiRandom in #66
- Fix number of waves per level. by @AndreeaGherghescu in #68
- Spawn enemies in all directions relative to the player. by @AndreeaGherghescu in #67
- Add "congratulations" message at the end of the game. by @AndreeaGherghescu in #69
- Add saving and resuming endless mode. by @brown121407 in #70
- Add separate high score counters for each level in endless mode. by @ClaudiuZabava in #71
Full Changelog: v0.4.0...v0.5.0
v0.4.0
What's Changed
- Add Music Volume Slider in Options Menu. by @ClaudiuZabava in #44
- Add Level 3 and Level 4. by @dariabroscoteanu in #45
- Fix colliders of obstacles on level 4. by @dariabroscoteanu in #46
- Added more music and fixed rhythm bar UI and lowered difficulty of shooting by @Dan-The-Assassin in #47
- Add NavMesh to New Levels. by @ClaudiuZabava in #48
- Daniel/effects by @Dan-The-Assassin in #49
- Make enemies shoot proper projectiles. by @AndreeaGherghescu in #50
- Tune health and weapon damage. by @brown121407 in #53
- Fix transitioning to levels 3 and 4. by @brown121407 in #54
- Tune level parameters. by @AndreeaGherghescu in #51
- Give bullets to player on lv up by @adiRandom in #52
Full Changelog: v0.3.0...v0.4.0
v0.3.0
What's Changed
- Improve Enemy movement. by @ClaudiuZabava in #26
- Fix orbit orbit lagging behind player by @adiRandom in #29
- Adi/bullets UI by @adiRandom in #32
- Make enemies navigate closer to the ground. by @brown121407 in #33
- Sergiu/cleanup by @brown121407 in #34
- Fix bullet switching animation. by @brown121407 in #35
- Add particles on player evolution. by @brown121407 in #36
- Fix bullet collisions and add particles on impact. by @brown121407 in #38
- Daniel/rhythm and UI fixes by @Dan-The-Assassin in #39
- Use beats instead of seconds as main unit in timer. by @brown121407 in #40
- Progress to next level all waves are defeated. by @brown121407 in #41
- Changed rhythm mechanic to damage multiplier by @Dan-The-Assassin in #42
- Prevent enemies from spawning in other objects. by @AndreeaGherghescu in #43
Full Changelog: v0.2.0...v0.3.0
v0.2.0
Add reports.
v0.1.0
See Reports/obj_done_rep.1.pdf
for what has been done in this release.