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Prevent enemies from spawning in other objects. #43

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merged 1 commit into from
Dec 4, 2022

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AndreeaGherghescu
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Noi avem layer maskurile definite în Constants.Layers, ca să nu le hardcodăm numele pe unde apucăm, deci nu era nevoie să definești _mask, puteai să folosești (int) Layers.Floor.

În rest LGTM

@brown121407 brown121407 force-pushed the andreea/prevent-overlaping-when-spawning branch from c7e3aa4 to f4c35dd Compare December 4, 2022 06:27
@brown121407 brown121407 merged commit 872e038 into main Dec 4, 2022
@brown121407 brown121407 deleted the andreea/prevent-overlaping-when-spawning branch December 4, 2022 06:28
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2 participants