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#pragma once | ||
#include "KingSystem/ActorSystem/actActor.h" | ||
namespace ksys::as { | ||
class ASList{ | ||
class ASList { | ||
public: | ||
void startAnimationMaybe( f32 a2, f32 a3, const sead::SafeString& animation, int a5, int a6, bool a7); | ||
bool goLimpFromHeadShotMaybe(u32 a1, const sead::SafeString& a2, u32 a3); // x_8 | ||
s64 x_2(u32 a1, int a2, bool m, u32 a4); | ||
u8 sub_710115D3B8(); | ||
void startAnimationMaybe(f32 a2, f32 a3, const sead::SafeString& animation, int a5, int a6, | ||
bool a7); | ||
bool goLimpFromHeadShotMaybe(u32 a1, const sead::SafeString& a2, u32 a3); // x_8 | ||
s64 x_2(u32 a1, int a2, bool m, u32 a4); | ||
u8 sub_710115D3B8(); | ||
}; | ||
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} //namespace ksys::as | ||
} // namespace ksys::as |