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Add support for using NativeAOT. #17374

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@rolfbjarne rolfbjarne commented Jan 25, 2023

Add support for using NativeAOT on all our platforms.

This contains numerous changes in a lot of places to add support for NativeAOT:

  • build logic
  • runtime
  • managed code
  • tests

And it all pretty much consists of special-casing NativeAOT everywhere we need to.

Note: NativeAOT doesn't work on macOS yet, because a dotnet/runtime fix is required, and thus the corresponding test variations for monotouch-test have been commented out.

This PR is best reviewed commit-by-commit.

This contributes towards #17339.

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@rolfbjarne rolfbjarne changed the base branch from main to net8.0 April 28, 2023 09:59
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FWIW here are adaptations that work for building a MAUI template app with NativeAOT on a iOS device
https://github.com/ivanpovazan/xamarin-macios/tree/net8.0-msr-naot combined with dotnet/runtime#85996
(credits to @filipnavara 🚀 )

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@rolfbjarne we should consider adding something like this in the native linker configuration: dotnet/runtime#86707 (comment)
It shaves off 20Mb of zeroes from the binary for NativeAOT builds.

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@rolfbjarne we should consider adding something like this in the native linker configuration: dotnet/runtime#86707 (comment) It shaves off 20Mb of zeroes from the binary for NativeAOT builds.

I've filed #18332 to look into this.

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…hen using NativeAOT (and warn if someone asks otherwise).
This is because NativeAOT contains swift code, and we'd have to add code to
embed the Swift libraries in any apps that target early OS versions. We could
eventually implement this, but let's wait and see if there's a demand first.
This matches how NativeAOT works for other platforms.
…7 tests.

We had to bump NUnitLite and Touch.Unit's TargetFramework properties to
net8.0-* (otherwise projects using NativeAOT fails if these projects are
referenced), which means they can't be used from .NET 7 (aka our .NET 7
tests).

So just don't reference NUnitLite and Touch.Unit in this test.
We can fix this better once this fix reaches us:

    dotnet/runtime#87813

because then we can set the ICU data file at build time (to a relative path).
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💻 [CI Build] Windows Integration Tests passed 💻

All Windows Integration Tests passed.

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❌ [PR Build] Tests on macOS M1 - Mac Ventura (13.0) failed ❌

Failed tests are:

  • linksdk
  • monotouch-test

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❌ [PR Build] Tests on macOS M1 - Mac Big Sur (11.5) failed ❌

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  • monotouch-test

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NET (empty diffs)
  • iOS: (empty diff detected)
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return IntPtr.Zero;

string location;
if (IsNativeAOT) {
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When I read this, it raises some questions to me: what is wrong with asm?.Location in the IsNativeAOT case?
Docs say that this is a path unless it was loaded from a byte array in which case it will be "". Is that the case here? Because if it is, maybe the test should be if it's empty string which would catch more cases maybe?

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Assembly.Location doesn't return anything meaningful when using NativeAOT, because there's no assembly on disk.

Additionally, the NativeAOT toolchain will show a warning if Assembly.Location is called, so we have to avoid it if we want to be warning-free (these warnings will show up for every customer as well, so it's much better to just avoid the warning instead of having the code path that copes with whatever it returns + the warning.

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NativeAOT doesn't have the assemblies as files, similar to the single-file CoreCLR deployment mode. They are all linked together into the same executable.

Here's one place where it is documented: https://learn.microsoft.com/en-us/dotnet/core/deploying/single-file/overview?tabs=cli#api-incompatibility

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FWIW, here is another related workaround for NativeAOT which explains the limitations in the PR description: xamarin/Touch.Unit#116 (comment)

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Test failures are unrelated.

@rolfbjarne rolfbjarne merged commit 9b72a75 into xamarin:net8.0 Jun 22, 2023
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@rolfbjarne rolfbjarne deleted the nativeaot-bridge branch June 22, 2023 15:00
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