Deterministic, multi-threaded 3d demo written from scratch
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Updated
Sep 30, 2024 - Zig
Deterministic, multi-threaded 3d demo written from scratch
Unity super simple approach for GPU instanced grass (+ occlusion/frustum culling)
A language for WebGPU that makes writing shaders easier
Minecraft clone in Three.js with procedural terrain generation (instancing and Perlin noise).
Instancing & Animation library for Unity3D
A tilemap library for p5.js's OpenGL mode that is optimized to draw tilemaps within a single draw call
Generates random walk and subdivided point arrays for use with Blender Geometry Nodes
This library adds instancing to p5.js through the beginShape() & endShape() feature although it does require WebGL2 from https://github.com/RandomGamingDev/WebGL2p5
Antialiasing via conservative rasterisation and analytical area computation
A particle system library written in C++ and OpenGL.
Vulkan(Compute Shader + Instancing rendering) & C++ fish swarm, developed on macOS
MonoGame-HardwareInstancing Isometric Tiles
GPU simulation of multiple bodies using position based dynamics
🎶 🎵 🎼 Real-time FFT spectrum analyzer with ThreeJS, MeydaJS, RxJS.
An simple tool for serialization and comfortable use of MaterialPropertyBlocks from the Unity editor
2D/3D graphics engine written in C++ language. It currently supports the following graphics APIs: OpenGL 3.3+, Vulkan 1.2, DirectX 11. Its current purpose is to experiment with various CG concepts and techniques.
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