DirectX 11 shader to draw solid 3D line based on two 3D points as the vertex input. Line width and fill color specified with a cbuffer. Uses geometry shader to render the billboard line.
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Updated
Nov 16, 2022 - HLSL
DirectX 11 shader to draw solid 3D line based on two 3D points as the vertex input. Line width and fill color specified with a cbuffer. Uses geometry shader to render the billboard line.
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