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move background ascii stuff into its own component
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<div id="background" class="background"> | ||
<pre> | ||
.,,uod8B8bou,,. | ||
..,uod8BBBBBBBBBBBBBBBBRPFT?l!i:. | ||
,=m8BBBBBBBBBBBBBBBRPFT?!|||||||||||||| | ||
!...:!TVBBBRPFT||||||||||!!^^""' |||| | ||
!.......:!?|||||!!^^""' |||| | ||
!.........|||| |||| | ||
!.........|||| |||| | ||
!.........|||| |||| | ||
!.........|||| |||| | ||
!.........|||| |||| | ||
!.........|||| |||| | ||
┌───┐_____`........|||| ,|||| | ||
┌─ │__.│..uoo.;.......|||| __.-!!||||| | ||
┌─.┘...,uodWBBBBb.....|||| _.-|||||||||||!:' | ||
.,uoo~~ !YBBBBBBBBBBBBBBb..!|||:|||!!|||||||!iof68BBBBBb.... | ||
..,uoo~~~ !..YBBBBBBBBBBBBBBb!!||||||||!iof68BBBBBBRPFT?!:: `. | ||
..,uoo~~~~~ !....YBBBBBBBBBBBBBBbaaitf68BBBBBBRPFT?!::::::::: `. | ||
..,uoo~~~~~ !......YBBBBBBBBBBBBBBBBBBBRPFT?!::::::;:!^"`;::: `. | ||
..,uoo~~~~" !........YBBBBBBBBBBRPFT?!::::::::::^'' ..::::::; iBBbo. | ||
..,uoo~~~~" ...........YPFT?!::::::::::::::::::::::::;iof68bo. WBBBBbo. | ||
.,u~~~~~~ ,###, `..........:::::::::::::::::::::::;iof688888888888b. `YBBBP^' | ||
~~~ ,#BBBBBB8b. `........::::::::::::::::;iof688888888888888888888b. ` | ||
"BBBBB"BBBB"""# `......:::::::::;iof688888888888888888888888888888b. | ||
#BBBBB B:BBB::BB BB"8b. `....:::;iof688888888888888888888888888888888899fT! | ||
##"B:"B:BBB:::::-BBBBB B"8b. `..::!8888888888888888888888888888888899fT|!^"' | ||
`!!8BB:::::`B:BBBBB:BBBBBB8b. `' !!988888888888888888888888899fT|!^"' | ||
`!!8BBBB:BBBBB:::::BBB:BBB"8b. `!!8888888888888888899fT|!^"' | ||
`!!8 ::::::::BBBBBB BBB"8b. `!988888888899fT|!^"' | ||
`!!8BB ,BB:BBB:`b BB:BBBB"B8b. `!9899fT|!^"' | ||
`!!8 BBBBB::B:::::BBBBBB B8b. `!^"' | ||
_ `!!8B ::::::B BB:B B"fT|!^" | ||
*Bb. `!!8 BBBBBBBBB"fT|!^"' | ||
*Bb. `!!8 ::BBfT|!^"' | ||
*Bb. `!!8|!^"' | ||
*Bb. "" | ||
*Bb. | ||
</pre> | ||
<span id="screentext">hello world</span> | ||
<span id="screentext2">-> PRESS 'G' <-</span> | ||
<span id="flashing">_</span> | ||
<span id="game"></span> | ||
</div> | ||
|
||
<style> | ||
.background { | ||
position: fixed; | ||
z-index: -1; | ||
right: 6vw; | ||
top: 22rem; | ||
-webkit-transform: scale(1.1); | ||
@media screen and (max-width: 700px) { | ||
top: 10rem; | ||
right: 0px; | ||
} | ||
@media screen and (min-width: 1200px) { | ||
right: 25vw; | ||
-webkit-transform: scale(2); | ||
top: 28rem; | ||
} | ||
pre { | ||
font-family: monospace; | ||
font-size: 0.5rem; | ||
font-weight: 900; | ||
margin-left: 22px; | ||
line-height: 10.2px; | ||
} | ||
#screentext { | ||
font-family: monospace; | ||
font-size: 0.5rem; | ||
font-weight: 900; | ||
position: absolute; | ||
top: 56px; | ||
left: 289px; | ||
transform: skew(0deg, -15deg); | ||
} | ||
#screentext2 { | ||
font-family: monospace; | ||
font-size: 0.4rem; | ||
font-weight: 900; | ||
position: absolute; | ||
top: 113px; | ||
left: 290px; | ||
transform: skew(0deg, -15deg); | ||
} | ||
#flashing { | ||
font-family: monospace; | ||
font-size: 0.5rem; | ||
font-weight: 900; | ||
position: absolute; | ||
top: 47px; | ||
left: 344px; | ||
transform: skew(0deg, -15deg); | ||
} | ||
#game { | ||
font-family: monospace; | ||
font-size: 0.5rem; | ||
font-weight: 900; | ||
position: absolute; | ||
top: 52px; | ||
left: 289px; | ||
transform: skew(0deg, -15deg); | ||
width: 90px; | ||
line-height: 1; | ||
letter-spacing: 0.01px; | ||
} | ||
} | ||
blockquote { | ||
padding-left: 1em; | ||
border-width: 2px; | ||
border-left-style: solid; | ||
} | ||
.animated { | ||
display: block; | ||
transform: translateX(-60px); | ||
} | ||
</style> | ||
|
||
<script> | ||
const gameElem = document.getElementById("game"); | ||
const screenText = document.getElementById("screentext"); | ||
const screenText2 = document.getElementById("screentext2"); | ||
const flashingBit = document.getElementById("flashing"); | ||
const snake = "0"; | ||
const food = "."; | ||
const lineText = "██████████████████ "; | ||
|
||
let gameStarted = false; | ||
let grid = lineText.repeat(4) + "█USE█WASD█TO█MOVE█ " + lineText.repeat(4); | ||
let position = 0; | ||
let posArr: Array<number> = []; | ||
let foodPosition = -1; | ||
let snakeLen = 12; | ||
let snakeSpeed = 600; | ||
let playerMoveInterval = null; | ||
let currentDirectionKey = ""; | ||
|
||
function setCharAt(str: string, index: number, chr: string) { | ||
if (index > str.length - 1) return str; | ||
grid = str.substring(0, index) + chr + str.substring(index + 1); | ||
return grid; | ||
} | ||
|
||
function updateSnakePosition(pos: number) { | ||
posArr.push(position); | ||
position = position + pos; | ||
|
||
if (!(foodPosition === position)) { | ||
posArr.push(position); | ||
} | ||
grid = lineText.repeat(9); | ||
} | ||
|
||
function getNewFoodPos() { | ||
let newFoodPos = Math.floor(Math.random() * 17 * 9); | ||
const currSnake = posArr.reverse().slice(0, snakeLen + 1); | ||
while ((newFoodPos + 1) % 19 === 0 || currSnake.includes(newFoodPos)) { | ||
newFoodPos = Math.floor(Math.random() * 17 * 9); | ||
} | ||
return newFoodPos; | ||
} | ||
|
||
function handleDirectionKey(key: string) { | ||
currentDirectionKey = key; | ||
|
||
if (key == "w") { | ||
if (0 <= position && position <= 17) { | ||
updateSnakePosition(152); | ||
return; | ||
} | ||
updateSnakePosition(-19); | ||
} | ||
if (key == "s") { | ||
if (position >= 152) { | ||
updateSnakePosition(-152); | ||
return; | ||
} | ||
updateSnakePosition(19); | ||
} | ||
if (key == "a") { | ||
if (position % 19 === 0) { | ||
updateSnakePosition(17); | ||
return; | ||
} | ||
updateSnakePosition(-1); | ||
} | ||
if (key == "d") { | ||
if ((position + 2) % 19 === 0) { | ||
updateSnakePosition(-17); | ||
return; | ||
} | ||
updateSnakePosition(1); | ||
} | ||
} | ||
|
||
function keyDownHandler(e: KeyboardEvent, user = true) { | ||
if (e.key !== "g" && !gameStarted) { | ||
return; | ||
} | ||
|
||
if (!gameStarted) { | ||
gameStarted = true; | ||
foodPosition = getNewFoodPos(); | ||
screenText!.style.display = "none"; | ||
screenText2!.style.display = "none"; | ||
flashingBit!.style.display = "none"; | ||
gameElem!.style.display = "block"; | ||
grid = | ||
lineText.repeat(4) + "█USE█WASD█TO█MOVE█ " + lineText.repeat(4); | ||
posArr = []; | ||
position = 0; | ||
foodPosition = 0; | ||
snakeLen = 12; | ||
snakeSpeed = 600; | ||
} | ||
|
||
if (currentDirectionKey === e.key && user) { | ||
return; | ||
} | ||
|
||
if (playerMoveInterval!) { | ||
clearInterval(playerMoveInterval); | ||
} | ||
|
||
playerMoveInterval = setInterval( | ||
keyDownHandler, | ||
snakeSpeed, | ||
new KeyboardEvent("keydown", { key: e.key }), | ||
false, | ||
); | ||
|
||
handleDirectionKey(e.key); | ||
|
||
const currSnake = posArr.reverse().slice(0, snakeLen + 1); | ||
|
||
currSnake.forEach((pos) => { | ||
gameElem!.innerHTML = setCharAt(grid, pos, snake); | ||
}); | ||
gameElem!.innerHTML = setCharAt(grid, foodPosition, food); | ||
|
||
if (foodPosition === position) { | ||
posArr.push(position); | ||
gameElem!.innerHTML = setCharAt(grid, foodPosition, snake); | ||
snakeLen++; | ||
snakeSpeed = snakeSpeed / 1.1; | ||
foodPosition = getNewFoodPos(); | ||
gameElem!.innerHTML = setCharAt(grid, foodPosition, food); | ||
} | ||
|
||
if ( | ||
gameStarted && | ||
position !== 0 && | ||
currSnake.slice(1).includes(position) | ||
) { | ||
gameElem!.style.display = "none"; | ||
screenText!.innerHTML = "YOU LOSE :("; | ||
screenText!.style.display = "block"; | ||
screenText2!.style.display = "block"; | ||
flashingBit!.style.display = "block"; | ||
gameStarted = false; | ||
} | ||
} | ||
|
||
document.addEventListener("astro:page-load", () => { | ||
if (window.location.pathname === "/") { | ||
window.addEventListener("keydown", (e) => keyDownHandler(e)); | ||
} | ||
}); | ||
|
||
window.addEventListener("keydown", (e) => keyDownHandler(e)); | ||
</script> |