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Releases: samueldibella/oceanographicXR31

7DRL

26 May 17:57
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This is the rogue-like as it was after a week of work. I was able to successfully create the level generation, player movement, general UI, item system, basic enemy presence and types, as well as a winning state for the game. However, I wasn't able to finish most of the more major systems, such as lighting, smart AI, and good visual effects for the player hit mechanic. The game technically works, but I will be returning to this game to finish it, hopefully as a 14DRL.