[!] C++ Source Code is not included! Only header files! FOR SECURITY REASONS
C++ MMO Networking SDK for Unreal Engine and Unity and All Custom Engines
Commercial Type, Load Balancer supported, and an MMO-Networking project that can handle tens of thousands of players instantly.
Tests were done on Unreal Engine Client, it can be integrated with all engines in the same way. Unity has also been tested, but the main client tests are done on the Unreal Engine Client.
It can work Cross-Platform, Mobile and PC.
Server infrastructure is ported as Windows and Linux.
Our plan is to install 5 servers for load balancing. Auth, DB, Gate, Game etc...