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SpriteGlow

SpriteGlow.unitypackage

The effect is achieved using sprite outline in HDR colors (applied via shader) and bloom post-processing.

Glow Intensity Glow Color

For the bloom effect Unity Post Processing Stack is used. You can replace it with similar 3rd-party solutions.

Master branch aims to be on par with the latest Unity version. See releases for previous versions support.

Character sprite by Mikhail Pigichka.

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A sprite glow effect for Unity

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  • C# 53.8%
  • HLSL 34.9%
  • ShaderLab 11.3%