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PP: More message types #14
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Could you provide examples on how these new types should be displayed on screen? |
I think that is up to the individual implementation. There's really no good way to standardize it, it has to fit with each games look and feel. In OpenSpades, the following is used: BIG: displayed in the upper half in large letters, usually message about the game state. E.g. X has captured the intel, You were killed by X. INFO, WARNING, ERROR: Small popup box in the bottom half. Info has a black border, warning a yellow border + icon, error a red border + icon |
Maybe this could work like #15 (comment) too? |
* align camera hitscan distance to player body part height * Add force_displaylist option to settings * correct grenade rotation animation * smooth out player orientation interpolation more * allow to grab block color from other players * spawn particles when hitting the lowest block layer * add message types extension, see piqueserver/aosprotocol#14
assigned extID |
The protocol currently defines three message types:
1.x expands this with
In addition, OpenSpades defines:
The prefixes are kind of ugly, so I propose the following extension:
Concerns:
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