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Default cockpipt overhaul #5368

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merged 2 commits into from
May 20, 2022

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bszlrd
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@bszlrd bszlrd commented May 2, 2022

A new default cockpit, that finally fixes those UV grid issues, and much more detailed than the previous one.
screenshot-20220502-141143

Sketchfab model

It is a fully encapsulated cockpit, with screens for viewports. Intended to sit inside the hull. In the end this will be the cockpit of the Wave (and I could imagine it being a buyable equipment for the ships which could fit it inside)

I've adjusted the side panels to be level when faced direcly. Or almost directly, I've used the lines of thirds for alignment, so the player doesn't need to have it exactly in the center for it to seem level. It happens a bit sooner when you turn your head.
I did not address the other critiques @Web-eWorks made, about buttons on the sides of the main panel, and the room for button labels on the panels. We can figure out the usability of it when cockpit interactivity comes into play. I suspect it will need more rearrangement anyway.

I've moved it out from misc to its own models/cockpits/default_cockpit directory for better organization.

Has a 4k*4k diff and normals texture, the others are 2k, and 1k for the screens.
All textures are DDS except the normal maps.
It has a very faint glow map, mimicing the glow of the buttons and screens.

Fixes #4068
Fixes #4352

bszlrd added 2 commits May 2, 2022 14:39
Removed the old default cockpit directory in models/misc entirely, and added a new models/cockpits directiory for all the future cockpits.
@Web-eWorks Web-eWorks merged commit a2bbcf6 into pioneerspacesim:master May 20, 2022
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Wrong UV in internal cockpit. Pretty experimental cockpit graphical error
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