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Quality of Life Fixes #4993
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Merged
Quality of Life Fixes #4993
Commits on Nov 3, 2020
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Render the icon SVG at different size breakpoints (64, 32, 24) and automatically select the best resolution. Also fix an issue with LuaColor error reporting and backwards parsing of color nibbles. Adjust font size scaling at low resolutions. This fixes a few issues and should make our fonts crisper than before.
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Collapse cargo items in savefiles
This resulted in a compressed size reduction of approx. 20% in testing Cargo ships will now no longer spit out 4000+ instances of the same commodity. This is still not as optimal as separating cargo from equipment, but is a good first step.
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Refactor style colors to use a unified palette.
Define six color palettes at different value breakpoints and update all style colors in the game to reference this palette. This is a superficial refactor - there are still plenty of opportunities to collapse similar colors together, and there are probably several spots in the code that still use hardcoded colors.
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Add new icons from Nozmajner, update names and usage of existing icons. Removed or annotated duplicate icons where present.
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Support GL_NV_depth_buffer_float extension
Allows older cards without support for GL_ARB_clip_control to use the reverse-Z buffer Introduced a ResetDepthRange function to allow SectorView to clean up after itself.
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