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Fix that sometimes player ends HJ inside a star #4905

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Jul 3, 2020
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3 changes: 2 additions & 1 deletion src/Space.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -342,7 +342,8 @@ void Space::GetHyperspaceExitParams(const SystemPath &source, const SystemPath &
(max_orbit_vel * max_orbit_vel);

// ensure an absolute minimum and an absolute maximum distance
dist = Clamp(dist, 0.2 * AU, std::max(primary->GetSystemBody()->GetRadius() * 1.1, 100 * AU));
// the minimum distance from the center of the star should not be less than the radius of the star
dist = Clamp(dist, primary->GetSystemBody()->GetRadius() * 1.1, std::max(primary->GetSystemBody()->GetRadius() * 1.1, 100 * AU));

// point velocity vector along the line from source to dest,
// make exit position perpendicular to it,
Expand Down