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Libbet and the Magic Floor v0.05

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@pinobatch pinobatch released this 13 Nov 18:58
· 117 commits to master since this release

It's been the better part of a year, and still no action on the last part of #6. So I decided I might as well push out what I have.

Game changes:

  • Fix first word of attract text after achievements and combo
  • Improve arm position in many cels
  • Buzz on invalid move (#10)
  • Make fades much smoother (#9)
  • Make skin color distinct from sack color using 7-shade display
  • Add pattern to black cell so as not to be misread as a hole
  • Add intro that wipes away console maker logo
  • Display combo that just ended, with sound effect

Behind the scenes:

  • Build-time option to use tilemap $9C00 instead of $9800 (requested by mattcurrie)
  • Docs: Describe achievement conditions, and clarify that some are harder than others (requested by ISSOtm)
  • Docs: Document metasprite format (requested by ISSOtm)
  • Rules research: Discover that bidirectional evaluation does not appreciably improve speed of floor reachability evaluation
  • Encoding guide: Add SGB aspect ratio and frame blending
  • Sketch larger versions of Libbet and title screen
  • Sketch SGB, GBC, and Genesis floors
  • Add tool to prototype an animation before coding it