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1.0 is here! 🎉

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@orels1 orels1 released this 12 Jul 19:23

Full Changelog

Upgrading to 1.0.0 requires following these steps (link)

1.0 is here! 🎉

Here's a shortlist of changes:

  • All the inspectors got rewritten from scratch to be much much faster and more configurable
  • Almost every attribute got improved, check out the docs
  • ListView now supports any number of fields
  • Popup now supports all the animation param types and can also cast things to int and int[]
  • TabGroup attribute for even more complicated UIs :P
  • FoldoutGroup attribute for even more nesting!
  • Update loops are gone for delayed Universal Actions (less perf overhead)
  • Many bugfixes related to player colliders/chairs etc etc
  • Multiple new behaviours, including: Player Modifiers, Teleporter, Velocity Follower, On Respawn and others
  • Synced Trigger behaviour using Manual Sync
  • Access controls on all the triggers
  • Presentation system for creating cool slide decks, same way the Prefabs TLX does it

...and much much more

This has been a long time coming, it was tested by many people during the past couple of months and it seems to be stable enough to be released.

If you have any issues, please reach out on discord!

Implemented enhancements:

  • Add "revert to default" button #21
  • Migrate to manual sync #82
  • Rewrite delays to use SendCustomEventDelayed #75
  • Add single use options to all the triggers #72
  • Add access whitelists for all the triggers #71
  • Add array QoL features #67
  • Allow to pass a var to a TabGroup to save the currently selected tab into #64
  • Support 3-4 elements in list view #20
  • Refactor colors into a separate singleton #14
  • Add support for boolean animator parameter to Universal Action #13
  • Add Source Types to ShaderFeeder #16

Fixed bugs:

  • The Synced Trrigger says "events" on the allowed users help box #81
  • AreaTriggers are not backwards compatible #79
  • Clean up the example code for the attributes to not beak builds #77
  • Disabling an area trigger should clear the enter/exit counter #76
  • Move camera to using distance checks instead of triggers #68
  • Re-Add custom Add Method functionality to the ListViews #63

Closed issues:

  • Sound Occlusion Behaviour #18
  • Document SoundOcclusion #17
  • Add a PlayerModifiers behaviour #74
  • Re-add UTEditor attribute for legacy support so it doesnt break anything #73
  • Add OnRespawn trigger #70
  • Add And document the Presentation System #65
  • Add a Synced Trigger behaviour #62
  • Velocity Tracking Behaviour #61
  • Move ListView attribute to the Modifier type #50
  • Scene Start Trigger Behaviour #22
  • Add basic guides #15
  • Add And document the Presentation System #66