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[v1.0.0] Release #84

Merged
merged 41 commits into from
Jul 12, 2021
Merged

[v1.0.0] Release #84

merged 41 commits into from
Jul 12, 2021

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orels1
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@orels1 orels1 commented Jul 12, 2021

Upgrading to 1.0.0 requires following these steps (link)

1.0 is here! 🎉

Here's a shortlist of changes:

  • All the inspectors got rewritten from scratch to be much much faster and more configurable
  • Almost every attribute got improved, check out the docs
  • ListView now supports any number of fields
  • Popup now supports all the animation param types and can also cast things to int and int[]
  • TabGroup attribute for even more complicated UIs :P
  • FoldoutGroup attribute for even more nesting!
  • Update loops are gone for delayed Universal Actions (less perf overhead)
  • Many bugfixes related to player colliders/chairs etc etc
  • Multiple new behaviours, including: Player Modifiers, Teleporter, Velocity Follower, On Respawn and others
  • Synced Trigger behaviour using Manual Sync
  • Access controls on all the triggers
  • Presentation system for creating cool slide decks, same way the Prefabs TLX does it

...and much much more

This has been a long time coming, it was tested by many people during the past couple of months and it seems to be stable enough to be released.

If you have any issues, please reach out on discord!

… codebase compatibility. We do not want to reset everyone's toggles, do we ;)
- cleaned up old and unused images
…closes #68

- The issue with the old system is described in the task
… scenes.

- Also moved the array utils button out of the Repaint event which was breaking the layouts
- Added One Shot options, closes #72
- Added access whitelists, closes #71
- Added OnRepsawn trigger, closes #70
- Added back UTEditor for legacy compat reasons, closes #73
-  Fixed up the UTEditor attribute (again)
- fixed undo button on slider fields causing layout issues
- Fixed animator Ints and Floats not being set in UniversalAction.cs
…esnya

- Updated CameraSystemSetup.cs to use Script path to find systems location

closes #78
orels1 added 11 commits April 7, 2021 18:00
… in Universal Action

- This allows you to increment and decrement animator values
- Updated universal action to not reset a public variable
- Updated PresentationVoiceController.cs with speaker tagging and support for personal voice overrides
- Fixed area trigger issues
- Updated to latest SDK
- Updated ownership checks to use the newer signature
- updated the tooltip for SyncedTrigger to be more accurate
fixes #81 and #82
- Added sync type attribute to all behaviours
- Added missing documentation buttons
- Bumped the version to 1.0.0
- Added a GetLayerNames utility to UTUtils
- Updated readme
- Updated the startup window with more up-to-date info
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