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[v1.0.0] Release #84
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[v1.0.0] Release #84
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… codebase compatibility. We do not want to reset everyone's toggles, do we ;)
- cleaned up old and unused images
…closes #68 - The issue with the old system is described in the task
… scenes. - Also moved the array utils button out of the Repaint event which was breaking the layouts
- Added back UTEditor for legacy compat reasons, closes #73
- Fixed up the UTEditor attribute (again)
- fixed undo button on slider fields causing layout issues
- Fixed animator Ints and Floats not being set in UniversalAction.cs
… in Universal Action - This allows you to increment and decrement animator values
- Updated universal action to not reset a public variable
- How long has this been an issue?...
- Updated PresentationVoiceController.cs with speaker tagging and support for personal voice overrides
- Fixed area trigger issues - Updated to latest SDK
- Updated ownership checks to use the newer signature
- Added sync type attribute to all behaviours - Added missing documentation buttons - Bumped the version to 1.0.0 - Added a GetLayerNames utility to UTUtils - Updated readme - Updated the startup window with more up-to-date info
This was referenced Jul 12, 2021
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Upgrading to 1.0.0 requires following these steps (link)
1.0 is here! 🎉
Here's a shortlist of changes:
ListView
now supports any number of fieldsPopup
now supports all the animation param types and can also cast things toint
andint[]
TabGroup
attribute for even more complicated UIs :PFoldoutGroup
attribute for even more nesting!...and much much more
This has been a long time coming, it was tested by many people during the past couple of months and it seems to be stable enough to be released.
If you have any issues, please reach out on discord!