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Accelerator Annotation for JavaScript

Build Status GitHub release license MIT npm

Tokbox is now known as Vonage

Disclaimer: Please keep in mind that this is an OpenTok Labs project which means that it's not officially supported by Vonage.

Quick start

The OpenTok Accelerator Annotation provides functionality you can add to your OpenTok applications that enables users to have the ability to annotate on a local or remote screen. This section shows you how to prepare and use the OpenTok Annotations Accelerator Pack as part of an application.

Install

$ npm install --save opentok-annotation

If using browserify or webpack:

const annotation = require('opentok-annotation');

Otherwise, include the accelerator pack in your html:

<script src="../your/path/to/opentok-annotation.js"></script>

... and it will be available in global scope as AnnotationAccPack


Click here for a list of all OpenTok accelerator packs.

Explore the code

The following options fields are used in the AnnotationAccPack constructor:

Feature Field Required
Set the OpenTok session (object). session true
Set the Common layer API (object) - Automatically set if using Core. accPack false
Set the callback to receive the image data on screen capture (function). onScreenCapture false

To initialize the accelerator pack:

var annotation = new annotationAccPack(options);

Once initialized, the following methods are available:

start

Creates an external window (if required) and links the annotation toolbar to the session. An external window is ONLY required if sharing the current browser window.

@param {Object} session
@param {Object} [options]
@param {Boolean} [options.screensharing] - Using an external window
@param {Array} [options.items] - Custom set of tools
@param {Array} [options.colors] - Custom color palette
@returns {Promise} < Resolve: undefined | {Object} Reference to external annotation window >

linkCanvas

Create and link a canvas to the toolbar and session. See notes about resizing the canvas below

@param {Object} pubSub - Either the publisher(sharing) or subscriber(viewing)
@param {Object} container - The parent container for the canvas element
@param {Object} options
@param {Object} [options.externalWindow] - Reference to the an external annotation window (publisher only)
@param {Object} [options.absoluteParent] - Reference element for resize if other than container

resizeCanvas

Trigger a manual resize of the canvas.

addSubscriberToExternalWindow

Add a subscriber's video to the external annotation window.

@param {Object} stream - The subscriber stream object

end

End annotation, clean up the toolbar and canvas(es)

The AnnotationAccPack triggers the following events via the common layer:

Event Description
startAnnotation Annotation linked to session and toolbar created.
linkAnnotation Annotation canvas has been linked to the toolbar.
resizeCanvas The annotation canvas has been resized.
annotationWindowClosed (screen sharing only) The external annotation window has been closed.
endAnnotation Annotation has ended. Toolbar and canvases have been cleaned up.

If using the common layer, you can subscribe to these events by calling registerEventListener on _accPack and providing a callback function:

accPack.registerEventListener('eventName', callback);

If using the Accelerator Core you can subscribe to these events by calling on on otCore and providing a callback function:

otCore.on('eventName', callback)

Best Practices for Resizing the Canvas

The linkCanvas method refers to a parent DOM element called the absoluteParent. When resizing the canvas, the annotation accelerator pack also resizes the canvas container element using inline properties. Because of this, we need another element to reference for dimensions. For this, we use the absoluteParent.

Multiparty video communication sample app using the Screen-sharing and Accelerator Annotation with best-practices for Javascript here

Development and Contributing

Interested in contributing? We ❤️ pull requests! See the Contribution guidelines.

Getting Help

We love to hear from you so if you have questions, comments or find a bug in the project, let us know! You can either:

Further Reading