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common/DrawContext: Use ShaderEnum instead of stubbing own enum (#16)
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MonsterDruide1 committed Aug 12, 2024
1 parent 20374c4 commit e00c665
Showing 1 changed file with 2 additions and 1 deletion.
3 changes: 2 additions & 1 deletion include/common/aglDrawContext.h
Original file line number Diff line number Diff line change
Expand Up @@ -5,11 +5,12 @@
#include <prim/seadRuntimeTypeInfo.h>
#include <thread/seadCriticalSection.h>

#include "common/aglShaderEnum.h"

namespace agl {

class RenderBuffer;
class DisplayList;
enum ShaderMode {};
enum ShaderOptimizeType {};

class DrawContext : public sead::DrawContext {
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