Put Networking impls back onto-thread #31
Merged
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fixes: #30
Proposed changes
server.execute()
wrapper around impl in theMoreMobVariants
call toregisterGlobalReceiver
client.execute()
wrapper around impl in theMoreMobVariantsClient
call toregisterGlobalReceiver
Reasoning
Networking happens in it's own collection of Netty Event Loop threads, not on the main Render and Server threads. As such, any interaction with Minecraft itself inside networking is off-thread.
execute()
queues a task with the server/client to run the code inside it on-thread when it's able.