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Cache hillshade textures based on texture size, not tile size. #7691

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merged 1 commit into from
Dec 12, 2018

Commits on Dec 12, 2018

  1. Cache hillshade textures based on texture size, not tile size.

    Fixes #7690 -- hillshade layers leak GPU memory.
    ChrisLoer committed Dec 12, 2018
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