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add raster-dem source type and hillshade layer type #5286
Commits on Dec 1, 2017
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add raster-dem source type and hillshade layer type
Molly Lloyd committedDec 1, 2017 Configuration menu - View commit details
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implement raster-dem source loading
Molly Lloyd committedDec 1, 2017 Configuration menu - View commit details
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use new output format of browser.getImageData, flow
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abandon flow for raster dem worker lint n flow make eslint and flow temporarily happy
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use raster clipping masks for raster-dem sources
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use RangeError instead of assertions
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scale slope calculations by pixel latitude
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use Texture and RenderTexture classes
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use separate renderpass to render terrain prepare textures
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flow happy for raster-dem worker sources
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Molly Lloyd committed
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dont hardcode tilesize and test dem serialize/deserialize
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remove unnecessary light uniform component, update shader
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tweak zoom-based hillshade exaggeration
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fix debug page for safari/firefox
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use segmented raster mask vertex buffers
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initially populate tile borders with existing data to avoid border fl…
…ashes as data backfills
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only create one texture/rendertexture per tile
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save and reuse tile textures AND fix missing tiles 😂
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use highp precision to fix android rendering
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refactor based on review comments
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ensure DEMData Levels are always square, use a single Level instead o…
…f an array
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use dim instead of data dimensions
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update shaders+spec based on nicki's recs
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use new Color class output of getPaintValue and updated source schema
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check for accurate backfilled data, clarify loop
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use new Property interface, fix style-spec error
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use layer-specific lighting for hillshade
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clean up and remove unused code
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Commits on Dec 2, 2017
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Molly Lloyd committed
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add HillshadeStyleLayer to TypedStyleLayer
Molly Lloyd committedDec 2, 2017 Configuration menu - View commit details
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