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Releases: libertyernie/BrawlManagers

Brawl Managers 4.1.1

27 Jul 17:35
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Changes from 4.1:

  • Updated BrawlLib to version from StageBox 0.8 hotfix 1
  • Updated dependencies of SSSEditor

Brawl Managers 4.1

14 Jul 20:36
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Changes in 4.1:

  • BrawlLib (StageBox) updated
  • CMM and CMNT support fixed
  • Recursive loop fixed when looking for directories
  • New GCT relative path added (../../../../../../../codes/RSBE01.gct)
  • "Custom Song Volume status" added to Tools menu

Known bugs:

  • Regression in BRSTM playback quality in 4.0 and 4.1 - this will be fixed in the next version

Brawl Managers 4.0

18 Jun 13:41
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Changes in 4.0:

  • StageBox's version of BrawlLib is now used instead of the BrawlBox version.
  • If the program does not find a folder with the right kinds of files, it will now search recursively until it finds the appropriate folder.
  • Song Manager: an option has been added that allows songs to auto-advance when they end.
  • Both Stage Manager and Song Manager support some new codes for song names and song/stage assignment.

Brawl Managers 4.0 beta 1

24 May 13:49
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Pre-release

Changes in 4.0:

  • StageBox's version of BrawlLib is now used instead of the BrawlBox version.
  • If the program does not find a folder with the right kinds of files, it will now search recursively until it finds the appropriate folder.
  • Song Manager: an option has been added that allows songs to auto-advance when they end.

Brawl Managers 3.9

20 Jun 17:33
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Changes in 3.9:

  • BrawlLib has been updated, which might fix some bugs.
  • (Stage Manager) Improved I4 vs. IA4 detection when importing MenSelchrMark or MenSelmapMark images.
  • (Stage Manager) When adding PAT0s, you can now choose not to add the corresponding TEX0s.
  • The "default" Custom SSS code is now correct.
  • (Stage Manager) Fixed a bug in name entry for the random stage select screen.
  • The software will now look for a LegacyTE or LegacyXP folder (just like it looks for a projectm folder.)
  • (Stage Manager) Stage Manager can now read the Tracklist Modifier and Stage-Track Dependent Song Loader codes and use them to show the correct songs for each stage.
  • (Stage Manager) Drag-and-drop targets have been added to replace individual sections of a Legacy TE stage preview.

BrawlManagers 3.8

23 Jun 01:21
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Changes in 3.8:

  • (Costume Manager) The option to use Project M mappings has been updated to the mappings used in Project M 3.6.
  • (SSS Editor) Three more STGCUSTOM stages have been added to the dropdown.
  • (SSS Editor) The main window has been re-styled slightly.
  • (Stage & Song Managers) Support for the Custom Sound Engine: the app now recognizes song IDs in the C000+ range, and sndBgmTitleData is read from common2.
  • (Stage & Song Managers) Songs added by the Custom Sound Engine code are loaded from sound/strm instead of sound/sfx.
  • (Stage Manager) A new feature has been added to overlay a small message (in a monospace font) onto a stage name - prepend the text you enter in the dialog with "]".
  • (Stage Manager) The stage name dialog now has a button to open the Windows character map.

BrawlLib changes through BrawlBox 0.77 (and a little bit after) are also included.

BrawlManagers 3.7.1

08 Feb 15:46
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3.7.1 is a bugfix release, affecting only Stage Manager and Song Manager.

  • When custom song indexes are present in the common2.pac, the correct index is now used to look up the song title.
  • If no common2 is present, the default indices will be used.

BrawlManagers 3.7

06 Feb 21:16
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Changes in 3.7:

  • Costume, Song, and Stage Managers: Drag-and-drop no longer locks the origin window while the file is copied.
  • Costume and Stage Managers: Model rendering is brighter now (matches BrawlBox).
  • Stage Manager and SSS Editor: Songs added by the Custom Sound Engine code are now recognized (and loaded from the sound/sfx folder instead of sound/srtm).

BrawlManagers 3.6

28 Aug 23:55
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Note: the DLL files Newtsonsoft.Json, RazorEngine, and System.Web.Razor are only used by SSS Editor, and not by the other three apps.

Changes in 3.6:

  • Costume, Stage, and Song Managers
    • An option has been added in the View menu to make the window larger by
      changing the font size to 16pt.
    • A new collapsible splitter is used.
  • Costume Manager
    • There is now an area near the lower-right corner to edit the stock icons
      in Project M's info.pac.
  • Stage Manager
    • BrawlLib has switched the white and alpha channels in IA4 textures to
      match how they show up on the stage select screen - this means when
      importing or exporting a MenSelmapMark, it will look as it does in-game
      instead of having black around the edges and transparency in the middle.
      • If you have old MenSelmapMark images, turn off "Use Texture Converter" and
        Stage Manager will convert them for you.
    • There is now an option (enabled by default) to look for .rel filenames in
      a way corresponding to Project M's alternate stage loader, e.g.
      st_crayon_Z.rel.
    • "List stages in SSS order" has been renamed to "Use stage list from GCT
      codeset (SSS+ASL)". It will show you all stage .PACs made available by the
      Custom SSS code in your GCT (if any), along with all alternates defined for
      those stages by the Alternate Stage Loader code (if any).
    • You can now drag and drop a PNG or GIF image onto the "PM 3.6 top" or
      "PM 3.6 alt" boxes to use it as the main or alternate stage image in the
      Project M 3.6 stage select preview.
    • The default border for the icon border replacer has been fixed.
    • 96x96 is now an option for prevbase auto-resize.
    • The "Prepare sc_selmap for expansion stages" function has been fixed.
    • Stage Manager will now look for "codes/RSBE01.gct" and
      "data/gecko/codes/RSBE01.gct" recursively, up to the root of the drive.
    • Removed features:
      • "Convert MenSelmapMarks to CMPR" and "Draw blocks over prevbases" have
        been removed - I didn't think they were worth the trouble. Let me know
        if you want them put back in.
      • The ability to save settings to the registry has also been removed, for
        similar reasons.
  • SSS Editor
    • A complete rewrite of the main interface of the program. The new editing
      interface uses an embedded WebBrowser control with three columns and is
      written using HTML, CSS, and JavaScript.
      • Internet Explorer 8 or higher is now required.
      • Three additional libraries are included: Microsoft.AspNet.Razor (part
        of Microsoft's ASP.NET), RazorEngine (a templating engine built around
        Razor), and Newtonsoft.Json (a JSON library for communicating with the
        embedded web browser.)
    • To adjust to new versions of BrawlLib exposing "in" and "out" keyframes at
      the same index of a CHR0 entry, SSS Editor now asks BrawlLib for the "out"
      keyframe specifically when previewing what the SSS will look like.
      • As of this writing, new versions of BrawlBox have not yet been rewritten
        to allow proper editing of the SSS layout in MenSelmapPos_TopN__0, so
        use an old version of BrawlBox if you need to do this.
    • SSS Editor no longer asks you to find the GCT/PAC files if it cannot find
      them; it just starts up without loading anything.
    • SSS Editor now tries to load sc_selmap before trying to load common5.

3.5.1

29 Aug 00:04
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Use this if the new versions don't work for you. This is the last version before I started using a WebBrowser interface for SSS Editor.