Vsh Menu that loads Playstation 3 game menus like Lexicon, Serendipity, Paradox and FrenchModdingTeam.
To open the vsh menu press R3 + L1
- Load sprx menus into game without eboots (.sprx)
- Load InGame payloads (.bin)
- Write to into game memory on boot or constant
- Some games have exceeded their memory limit so using the function GamePatching::StartSprx will not work. So a workaround is to make a eboot for that game to load your sprx. (This is mainly for AAA games like GTAV and RDR)
- Cobra 8.2 or above is required to use the launcher. If you are on 4.84 Rebug DEX and want to use Cobra 8.3 download 4.84 DEX stage2.bin transfer the file to /dev_rebug/rebug/cobra/ to your PS3 and then change the .bin to .dex
- CCAPI 2.80rev5 or lower is required to use enstone menus. Also a console restart is required if you want to exit the game. To load a enstone menu open RouLetteVshMenu click on the menu you want to load then mount your game of choice and press R2 + L3 + R3 then finally start the game.
- If you get placed into Safe Mode when loading into a game try to unload WebMan before starting any game (R2 + L3 + R3).
- In your PS3 file system go to /dev_hdd0/plugins/ and transfer folder named RouLetteVshMenu provided in Releases and the inside of RouLetteVshMenu folder should look like this
- Navigate back to /dev_hdd0 and you will find a file named boot_plugins.txt (If file is not found just create one named boot_plugins.txt)
- Open boot_plugins.txt and make a new line and type /dev_hdd0/plugins/RouLetteVshMenu/RouLetteVshMenu.sprx
- Restart your console
- Visual Studio 2013+
- Sony PS3 4.75+ SDK w/ Visual Studio Integration
- Fixed std::string library
- C++ boost library For rich features like boost::function, boost::unordered_map and much more.
- simpleini config For editing .ini files
@Jordy-Nateur for his paf classes Module, PhHandler, PhPlane, PhText, PhWidget and View and his VSH-Playground
@CaneHaxs for some of the Paradox patches, terrorizer patch and many others