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1.2.1

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@keenanwoodall keenanwoodall released this 30 May 00:21
· 18 commits to master since this release

Changes

  • Added new Lattice Deformer 👏
  • Added new Build Stripping setting for those who only need Deformables to run in edit-mode
  • Added better LOD Group support with a new Culling Mode for Deformables, which skips deformer calculations on invisible meshes
    • Now if you add a Deformable to an LOD Group, a popup will give you the option to make the children deformable, and create a group deformer for them to share
  • Added "Fix it!" button to Deformable inspector when the mesh does not have Read/Write permissions enabled (finally!)
  • Don't want to use the Creator window? Deformables and deformers can be created by right-clicking in the Hierarchy

Fixes

  • Fixed bug where elastic deformable only applied newly modified data
  • Fixed bug where elastic deformable would snap when initialized
  • Fixed noise deformers not scaling in worldspace correctly
  • Normals and bounds are not recalculated if vertices are undirtied
  • Default custom bounds are a 1m cube instead of an infinitely small point
  • Removed a couple GC goofs
  • Changed Deformable inspector to only queue editor loop updates when a property is changed