Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Fix hotg-rune-native build instructions #267

Merged
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
8 changes: 4 additions & 4 deletions bindings/native/BUILD.md
Original file line number Diff line number Diff line change
Expand Up @@ -32,11 +32,11 @@ target and list of enabled features.

For example, if cross-compiling to `aarch64-linux-android` (64-bit Android) with
the `wasmer-runtime` feature (`tflite` doesn't cross-compile) then you would
compile the `rune-native` crate with something like this:
compile the `hotg-rune-native` crate with something like this:

```console
$ cross build --target aarch64-linux-android \
--package rune-native \
--package hotg-rune-native \
--features wasmer-runtime \
--release
$ ls -l target/aarch64-linux-android/release
Expand Down Expand Up @@ -70,15 +70,15 @@ additional `c-headers` feature.

```console
$ cross test --target aarch64-linux-android \
--package rune-native \
--package hotg-rune-native \
--features wasmer-runtime \
--features c-headers \
--release \
-- \
generate_headers
$ head target/rune.h
/** \file
* rune-native v0.1.0
* hotg-rune-native v0.1.0
*
* Authors: The Rune Developers
* License: MIT OR Apache 2.0
Expand Down