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New feature: SDK cached gameserver #1642
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Please add an update to the documentation. https://agones.dev/site/docs/guides/feature-stages/#feature-gates
You could also update this document https://agones.dev/site/docs/guides/client-sdks/#watchgameserver-function-gameserver and link to above one.
That is what I was asking, thanks. |
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PR is updated taking into account the comments above. Please check. |
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Almost there I feel!
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@markmandel done |
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Are you rebased against master? We did just move to Helm 3. |
Yes, latest master ... |
Yep, looks like you have. Weird. Investigating. |
Ah found it. Residual Helm 2 installation. |
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Nice! Glad to get this in for this release!
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@aLekSer need you to approve, so we can merge 😄 |
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Helped a bit with the test. Approving the code.
[APPROVALNOTIFIER] This PR is APPROVED This pull-request has been approved by: akremsa, aLekSer, markmandel The full list of commands accepted by this bot can be found here. The pull request process is described here
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New changes are detected. LGTM label has been removed. |
Build Succeeded 👏 Build Id: d9cbb98b-f958-4108-a680-d9795aaacf60 The following development artifacts have been built, and will exist for the next 30 days:
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* introduced FeatureGameServerCaching feature Co-authored-by: Mark Mandel <markmandel@google.com>
What type of PR is this?
What this PR does / Why we need it:
Return GS immediately after WatchGameServer is called. Long discussion here.
Which issue(s) this PR fixes:
Closes #1630
Special notes for your reviewer:
Should feature-stages.md be also updated?