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Check first if minio bucket exists before trying to create it (#26420) #26465

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Aug 12, 2023
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16 changes: 10 additions & 6 deletions modules/storage/minio.go
Original file line number Diff line number Diff line change
Expand Up @@ -90,12 +90,16 @@ func NewMinioStorage(ctx context.Context, cfg *setting.Storage) (ObjectStorage,
return nil, convertMinioErr(err)
}

if err := minioClient.MakeBucket(ctx, config.Bucket, minio.MakeBucketOptions{
Region: config.Location,
}); err != nil {
// Check to see if we already own this bucket (which happens if you run this twice)
exists, errBucketExists := minioClient.BucketExists(ctx, config.Bucket)
if !exists || errBucketExists != nil {
// Check to see if we already own this bucket
exists, errBucketExists := minioClient.BucketExists(ctx, config.Bucket)
if errBucketExists != nil {
return nil, convertMinioErr(err)
}

if !exists {
if err := minioClient.MakeBucket(ctx, config.Bucket, minio.MakeBucketOptions{
Region: config.Location,
}); err != nil {
return nil, convertMinioErr(err)
}
}
Expand Down