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Fixing one small typo that I saw while learning:
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Adding line numbers to II objects clear-oam
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kav committed Feb 8, 2024
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2 changes: 1 addition & 1 deletion src/part2/objects.md
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Expand Up @@ -45,7 +45,7 @@ First off, when the Game Boy is powered on, OAM is filled with a bunch of semi-r
Let's fix that by first clearing OAM before enabling objects for the first time.
Let's add the following just after the `CopyTilemap` loop:

```rgbasm
```rgbasm,linenos,start={{#line_no_of "" ../../unbricked/objects/main.asm:clear-oam}}
{{#include ../../unbricked/objects/main.asm:clear-oam}}
```

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