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Compute shading masks when a building is absent #40

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lberti opened this issue Oct 27, 2023 · 0 comments · May be fixed by #44
Open

Compute shading masks when a building is absent #40

lberti opened this issue Oct 27, 2023 · 0 comments · May be fixed by #44
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enhancement New feature or request

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lberti commented Oct 27, 2023

Compute the shading masks that are modified by the absence of one building, for all the buildings in the mesh

@lberti lberti added the enhancement New feature or request label Oct 27, 2023
@lberti lberti self-assigned this Oct 27, 2023
lberti added a commit that referenced this issue Oct 27, 2023
@lberti lberti linked a pull request Feb 23, 2024 that will close this issue
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