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A galaxy particle system running on the GPU, made with Unity

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etienne-p/UnityParticleGalaxyGPGPU

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UnityParticleGalaxyGPGPU

A particle system modeling galaxies. Runs on the GPU using compute shaders. Made with Unity.

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Particles motion is computed by combining an orbital motion and 3D vector field. This vector field depends on Keijiro's implementation of 3D Perlin Noise.

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A galaxy particle system running on the GPU, made with Unity

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