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Fixed set_name error when importing OBJ files. #2

Fixed set_name error when importing OBJ files.

Fixed set_name error when importing OBJ files. #2

Triggered via push September 29, 2023 13:08
Status Failure
Total duration 1h 10m 20s
Artifacts 8

runner.yml

on: push
📊 Static  /  Static Checks (clang-format, black format, file format, documentation checks)
3m 38s
📊 Static / Static Checks (clang-format, black format, file format, documentation checks)
🤖 Android  /  Template (target=release, tools=no)
28m 3s
🤖 Android / Template (target=release, tools=no)
🍏 iOS  /  Template (target=release, tools=no)
15m 10s
🍏 iOS / Template (target=release, tools=no)
🌐 JavaScript  /  Template (target=release, tools=no)
6m 56s
🌐 JavaScript / Template (target=release, tools=no)
Matrix: 🐧 Linux / build-linux
Matrix: 🍎 macOS / build-macos
Matrix: ☁ Server / build-server
Matrix: 🏁 Windows / build-windows
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1 error and 1 warning
🌐 JavaScript / Template (target=release, tools=no)
Process completed with exit code 2.
🌐 JavaScript / Template (target=release, tools=no)
No cached files found at path "/home/runner/work/godot/godot/emsdk-cache" - downloading and caching emsdk.

Artifacts

Produced during runtime
Name Size
android-template Expired
67.4 MB
ios-template Expired
70.6 MB
linux-editor-mono Expired
181 MB
linux-template-mono Expired
60.9 MB
macos-editor Expired
79.9 MB
macos-template Expired
40.6 MB
windows-editor Expired
67.6 MB
windows-template Expired
33.2 MB