Fixed set_name error when importing OBJ files. #2
runner.yml
on: push
📊 Static
/
Static Checks (clang-format, black format, file format, documentation checks)
3m 38s
🤖 Android
/
Template (target=release, tools=no)
28m 3s
🍏 iOS
/
Template (target=release, tools=no)
15m 10s
🌐 JavaScript
/
Template (target=release, tools=no)
6m 56s
Matrix: 🐧 Linux / build-linux
Matrix: 🍎 macOS / build-macos
Matrix: ☁ Server / build-server
Matrix: 🏁 Windows / build-windows
Annotations
1 error and 1 warning
🌐 JavaScript / Template (target=release, tools=no)
Process completed with exit code 2.
|
🌐 JavaScript / Template (target=release, tools=no)
No cached files found at path "/home/runner/work/godot/godot/emsdk-cache" - downloading and caching emsdk.
|
Artifacts
Produced during runtime
Name | Size | |
---|---|---|
android-template
Expired
|
67.4 MB |
|
ios-template
Expired
|
70.6 MB |
|
linux-editor-mono
Expired
|
181 MB |
|
linux-template-mono
Expired
|
60.9 MB |
|
macos-editor
Expired
|
79.9 MB |
|
macos-template
Expired
|
40.6 MB |
|
windows-editor
Expired
|
67.6 MB |
|
windows-template
Expired
|
33.2 MB |
|