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A JS canvas based space battle simulator using CAAT. I used it to demonstrate the power of HTML5 on mobile gaming after distribute the demo with Cocoon.js to different platforms.

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This is the demo for my presentation at pécs.web!

##Demo You can view the demo running in my site.

##Customize for mobile devices You have to set the CAAT.DEBUG to 0 in init.js to disable the debugger. It's recommended to set the canvas width and height to your mobile device screen size at constants.js. After that you can compile the application with the Cocoon.js cloud compiler or run it with the launcher!

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A JS canvas based space battle simulator using CAAT. I used it to demonstrate the power of HTML5 on mobile gaming after distribute the demo with Cocoon.js to different platforms.

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