Skip to content

dibidabidab/ldjam-48-48

 
 

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

53 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Deeptris

*the WebGL implementation of Firefox is slow, use Chrome instead, or download the native desktop version if you have low FPS.

Build & deploy to gh-pages

A tetris inspired game for the 48th Ludum Dare 48.

Theme: Deeper and deeper

Tools used

Usage

Make sure you have Git LFS installed, then clone this repo.

Do git submodule update --init --recursive to clone submodules

Note for windows:

After compiling, make sure you move OpenAL32.dll to the working directory (the game might not launch without).

You can find it somewhere in desktop/out/Release/bin/.... or in a similar directory (I hope Windows has a proper search function).

Open in CLion

  • open desktop/CMakeLists.txt
  • change the project root from ./desktop to ./
  • in your debug configuration, set the working directory to ./ as well, otherwise the assets cannot be found

Compile for Desktop

cd desktop

cmake . (or cmake . -DCMAKE_BUILD_TYPE=Release)

make -j8 (or cmake --build . -j8 --config Release)

cd ..

./desktop/out/game (or ./desktop/out/Release/game.exe)

Compile for HTML/Web

NOTE: install Emscripten first

cd html

emconfigure cmake . (only the first time, and everytime you add new files)

make -j8

emrun out/game.html

Configure GitHub build & deploy automation

This repository contains a Github Workflow which automates the building and deploying of the game to GitHub Pages. The workflow will generate the following files:

  • game.html and asset files (directly playable in browser)
  • game-linux.zip
  • game-windows.zip

This workflow can be found in .github/workflows/ and in the Actions tab on GitHub.

This workflow will require a secret access token in order to deploy the game to GitHub pages.

Steps to add the secret access token:

  • Go to your account settings on GitHub
  • Go to 'Developer settings' -> 'Personal access tokens'
  • Click 'Generate new token'
  • Create a token with the 'repo' scope
  • Copy the access token
  • Go to 'Secrets' in your repository's settings
  • Add a new secret with the name 'ACCESS_TOKEN' and paste the token in the text field
  • Trigger the workflow (by commiting something for example) and the game should appear on https://*your-username*.github.io/*your-repo-name*/game.html