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libTAS prevents games to know when they don't have focus, but some games still react when switching to another workspace. FTL is pausing when switching workspace (it has default "pause when unfocus" option), and shows a black screen when going back to the workspace (no window refresh or expose event).
Other games showed some behaviors, I don't remember which ones.
The text was updated successfully, but these errors were encountered:
libTAS prevents games to know when they don't have focus, but some games still react when switching to another workspace. FTL is pausing when switching workspace (it has default "pause when unfocus" option), and shows a black screen when going back to the workspace (no window refresh or expose event).
Other games showed some behaviors, I don't remember which ones.
The text was updated successfully, but these errors were encountered: