Skip to content

A spiritual and technical successor the infamous 2d space mmo Subspace

License

Notifications You must be signed in to change notification settings

assofohdz/subspace-infinity

Repository files navigation

About Subspace / Continuum

Subspace Continuum is a 2D massive-multiplayer online game (MMOG) from the 90s that consists of a server and a client. Anyone can host their own Subspace Zone (server) and allow clients to connect to it.

About Subspace Infinity

This is a cross-platform Subspace client and server written in Java. It was developed from scratch on the idea of extensibility and modularity. The server is based on modules/frameworks highly optimized for scaled, networked, grid-based physics. The client is based on the JMonkeyEngine, a minimalistic modern developer friendly game engine

Image1         Image2

Image4         Image4

Building and Contributing

Building

See BUILDING.md

Contributing

See CONTRIBUTING.md

Latest public build

Game available on Itch.io here

Community

Discord

Acknowledgments

Java Development:

Big thanks to the jMonkeyEngine community for tremendous help and Paul Speed who has laid the foundation with the awesome:

  • Zay-ES + Zay-ES-Net framework
  • SiO2 framework
  • SimEthereal framework
  • Pager framework
  • MOSS: Mythruna Open Source Software (not yet open source):
    • action - object runtime type/actions and scripting framework
    • crig - physics-compatible and networkable character rig stuff
    • fractal - fractal generation
    • fsm - finite state machine
    • mblock-phys - mblock shapes and collision system for mphys
    • mblock - block type factories and geometry generation
    • mgen - generative block shapes (buildings, dungeons, etc.)
    • mphys - distributes physics library for dealing with large worlds
    • mworld - world terrain management and far terrain/building generation
    • sio2-mblock - SiO2 game systems and Zay-ES mblock integration
    • sio2-mphys - SiO2 game systems and Zay-ES mphys+mblock integration
    • tools - tools for making block types, making block objects, and defining character rigs and custom clothing, etc.

Subspace Development:

Big thanks to:

  • The Subspace/Continuum developers who built the game
  • POiD
  • Grelminar
  • Gigamon
  • The mapmakers
  • The developers of the map editors
  • The developers who worked on the Trench Wars modules

Related: