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Vanilla Module Commands
bmn edited this page Jun 7, 2017
·
6 revisions
Each module will have an associated ID, noted by a message-box flyout adjacent to the module. Where a command starts out of the form !<id>
, replace <id>
with the ID of the module.
Command | Description |
---|---|
!<id> show |
Focus on a specific module on the bomb |
!<id> bomb <turn> !<id> queue <turn>
|
Trigger a bomb turn as soon as this module is solved turn is any valid bomb turn command, e.g. turn /flip /turn around ...
|
!cancel |
Cancels the current active command if the command is taking a long time to process |
!stop |
Stops all queued commands from being processed and also cancels the current active command |
!<id> help |
Show an short list of Twitch Plays-specific commands and instructions for this module |
!<id> manual |
Show a link to the instruction manual for this module alone |
Module Name | Command | Description |
---|---|---|
Wires | !<id> cut <x> |
Cut wire at position x |
The Button |
!<id> tap !<id> click !<id> press and release
|
Press and immediately release the button |
!<id> hold |
Hold the button down | |
!<id> release <x> |
Release the button with x in the displayed time | |
Keypads | !<id> press <list> |
Press a sequence of buttons in list, referenced by their button index Button index is determined as the position on the module first from left to right, then top to bottom, first button being 1. i.e. top-left is 1, top-right is 2, bottom-left is 3, bottom-right is 4. |
Simon Says | !<id> press <list> |
Press a sequences of buttons in list, referenced by their color Colors can be expressed as either their English name (red, blue, green, yellow), or as their initial letter (r, g, b, y). |
Who's On First | !<id> <x> |
Press a button with the label that exactly matches x |
Memory |
!<id> position <x> !<id> pos <x> !<id> p <x>
|
Press a button in the x position |
!<id> label <x> !<id> lab <x> !<id> l <x>
|
Press a button labelled as x | |
Morse Code |
!<id> transmit <x> !<id> trans <x> !<id> xmit <x> !<id> tx <x>
|
Transmit at frequency 5.x Mhz |
Complicated Wires | !<id> cut <list> |
Cut wires in list, referenced by their wire index Wire index is determined in order from left to right, first wire being 1; index does not count by the wire slots, but by the existence of wires. |
Wire Sequences | !<id> cut <list> |
Cut wires in list, reference by their wire index Wires index is determined by the number slot that they are plugged in to. |
!<id> down !<id> d
|
Move down a panel | |
!<id> up !<id> u
|
Move up a panel | |
!<id> cut <list> <move> |
Cut one or more wires, then move up/down a panel. move is one of up /u /down /d
|
|
Mazes | !<id> move <list> |
Navigate the maze with a sequence of movements in list Maze directions can be expressed as either their English name (up, down, left, right), or as their initial letter (u, d, l, r). |
Passwords | !<id> cycle <x> |
Cycle through the character column at index x Character column index is determined in order from left to right, first column being 1. If x is not provided, cycles through column 1 |
!<id> <x> |
Try and submit a password x Submit will not be pressed unless the word can be spelled as specified. The word claim is ignored.
|
Module Name | Command | Description |
---|---|---|
Venting Gas |
!<id> y !<id> yes !<id> press y !<id> press yes
|
Press Y |
!<id> n !<id> no !<id> press n !<id> press no
|
Press N | |
Capacitor Discharge | !<id> hold <x> |
Hold the lever for x seconds |
Knobs |
!<id> rotate <x> !<id> turn <x>
|
Rotate the knob x number of clicks |